News Games Store Play Online Downloads Forums Gameplanet
Close
Gameplanet has relaunched. You're looking at the old Gameplanet site. To view the new site, go to www.gameplanet.co.nz.
Gameplanet Gameplanet Network
 

Reviews: PlayStation Portable - Call of Duty: Roads to Victory



Home
   News
     - Archives
   Reviews
     - PC Games
     - Xbox 360
     - PlayStation 3
     - Wii
     - Nintendo DS
     - PSP

   Previews
     - PC Games
     - Xbox 360
     - PlayStation 3
     - Wii
     - Nintendo DS
     - PSP

   Features
   Chat

Downloads
   Demos
   Movies
   Patches
   more...

Forums
   General Gaming
   Open Discussion
   Hardware/Tech
   Buy/Sell/Trade
   more...

Play Online
   Game Servers
   Supported Games

Email Newsletter
   Subscribe
   Past Issues
   more...

Online Store
   PC Games
   PlayStation 2
   Xbox
   GameCube
   more...




Gameplanet Network
   Gameplanet
   GP Forums
   GP Downloads
   GP Store

   Counter-Strike NZ
   Day of Defeat NZ
   Half-Life 2 NZ
   DS Geek
   PS2 Geek
   Xbox Geek



About Gameplanet
About the Team
Contact Us/Advertise

Call of Duty: Roads to Victory

By mruknowwho (14 June 2007)

Summary
Call of Duty: Roads to Victory

Ups: Shooting aeroplanes. Good graphics for the platform - convincing environments and models. Good audio - distinct weapons sound effects, convincing explosions and apt background music (when available) that sets the tone mood and pace.

Downs: Same old same old formula - highly scripted, predictable and not so challenging. Lack of story or character development. Poor controls response and AI. No mid-level saves.

Bottom Line: Like a 1980s shooter on rails, absent AI, primitive controls and lack of interaction bring the game down in worth compared to its potential.


Overall rating: 2.5 out of 5 fists   Mediocre



advertisement
THE CALL OF DUTY franchise has been quite a popular, and otherwise successful, World War II first person shooter on almost all gaming platforms (PC, PS2/3, Xbox/360 to name a few). So it is no surprise that eventually it would make it onto the PSP.

The PSP title is Call of Duty: Roads to Victory, and thrusts you into three single-player campaigns, which come to 14 levels in total. Each campaign has you playing as an elite soldier from a different country, USA, UK and Canada. In the American campaign you are an 82nd Airborne Division paratrooper, a British Parachute Regiment commando in the British campaign and a Canadian First Army rifleman in the Canadian campaign.

Click for enlargement

This one of the few WWII games to incorporate the Canadians, but unfortunately it doesn't introduce anything unique to be excited about. In fact, in terms of gameplay and story, having these three countries doesn't offer anything unique.

One would have thought that the countries and the different individuals from each nation would have formed the basis of an elaborate and interesting story for the game. But alas, the developers failed to take this opportunity, and it seems quite obvious that they didn't think a storyline was important.

Click for enlargement

Each campaign starts off with a video clip reminiscensent of war propaganda movies in that era as an introduction, and each level starts off with a text-based introduction, then that's it for the story - quite lame, really. Surprisingly, it also appears that Roads to Victory's levels are based on lesser (but arguably still important) historic events of WWII.

However the levels, while remaining highly scripted (a distinct feature of CoD games), are varied enough so that it isn't a tedium to play through. A case in point, as part of the American campaign (which takes up approximately half of the 14 levels), is when you get to man the machine guns of an American bomber to rid enemy fighters from the sky before they shoot you down.

Click for enlargement

If killing hordes upon hordes of enemies/Nazis are your thing, you won't be disappointed. For some reason, the developers have decided on the old trick of spawning endless foes (a la Serious Sam, which PC gaming boffins should know well), which is something usually not seen in the more serious WWII FPS games. Some may find this annoying at times, particularly because it is unrealistic, but more because of Roads to Victory's lack of AI and cumbersome and unresponsive controls.

For the latter, RtV is not necessarily completely to blame. Afterall, the PSP isn't really geared for FPS' and most, if not all other PSP games in the genre have suffered the same. There are four different control schemes, though they effectively aren't much different and the default option is mostly good enough.

Click for enlargement

The analogue nub controls movement and the face buttons are used to aim. The D-pad reloads, cooks/throws grenades, changes weapon or holds breath and changes posture. The left shoulder button zooms down the current weapon's sights and the right button fires or melee attacks. Melee attacks automatically occur when you are close enough to an enemy.

Quick and precise aiming is difficult with the face buttons, hence RtV has the pretty standard FPS auto-aim feature. This feature makes it both easier and more difficult to dispatch enemies; the easier part is obvious, but it can be more difficult because sometimes the aim gets locked onto a less threatening target when you are intending to dispatch a more direct threat.

Click for enlargement

Turn off auto-aim and you can find your aim lagging across the screen, particularly when there is a lot happening in your field of view. One great thing about the auto-aim feature, though, is that its lock distance is dependent on your current weapon, giving weapons a sense of range.

Like most recent FPS titles, Roads to Victory has also done away with health packs in favour of the auto healing feature. So if you get hit and then take cover for long enough, your health eventually fully restores itself. This does make the game easier and addresses the fact that game saves can only happen in between levels.

Click for enlargement

Another aspect of RtV that makes it easy to complete within several hours is the AI, or lack of it, for both enemies and allies. It is quite possible at times for you to be able to walk right up to an enemy and literally shoot him between the eyes at point blank range, while his comrade standing next to him would just ignore what had just transpired. Even worse are your allies, and it seems quite common in games that the AI for allies are a notch lower than the enemy, presumably to make things more challenging.

While it is laughable to watch an enemy trying to shoot you at close range and missing, or an enemy and an ally miserably failing to kill each other even though they are standing almost upon one another, it can be quite annoying that not only do your allies fail to help you in whitling down the number of enemies, but they tend to get in your way and sometimes block your attempts to head for cover. With friends like this, you sure don't need enemies.

Click for enlargement

At the end of each level, you are given a Gold, Silver or Bronze star. These ratings, in particular the number of headshots, may unlock vehicle profiles and PSP wallpapers. Unfortunately, these profiles and wallpapers don't have any effect on the game. After completing a level, you can choose to replay it at a later time if you want to earn a higher rating.

The usual array of WWII weapons exists - rifles (including the sniper kind), submachine guns, mounted machine guns, grenades and bazookas - and each looks and sounds convincing enough. In fact, the best part of RtV is its graphics - well modelled and realistically detailed environments/backgrounds, weapons and foot and mechanised units. Lighting for explosions, smoke, fire and gunfire are just as good. Once again, RtV illustrates the capabilities of the PSP compared to its big brother consoles.

Click for enlargement

The sound department isn't half bad either. Voice acting and special effects (including gunfire, artillery fire and explosions) all sound good - the campaigns even carry a discernible American, Canadian and British accent. Background music is relatively sparse compared to other CoD titles but it does set the mood and pace when present. A slight letdown in the special effects is the PSP speakers' weak bass sound reproduction, so explosions in particular do not sound as devastating as they could.

Multiplayer is limited to ad hoc mode only, with 2-6 players being able to compete in the standard fare of deathmatch, capture and hold the flag, and king of the hill - plus its team variation. This part is functional and works well but don't expect anything special as it is rather standard fare.

Click for enlargement

Overall, Roads to Victory at some points comes off feeling like CoD on the bigger platforms and while it offers some unique scenarios, we are not sure if it is worth paying for something that utilises the same-old-same-old formula but is not as well implemented as other titles, and comes out feeling like a game that is years too old.




  • Check out the Official Site.


  • Details
    Developer:

       Amaze Entertainment

    Publisher/Manufacturer:

       Activision

    Links:

       Official Web Site



    in Reviews
    Lost Odyssey (X360)
    Lost Odyssey (X360)
    Mistwalker's second foray into the RPG genre is every bit as ambitious as their first. We loved Blue Dragon, and we're happy to report Mistwalker and Feel Plus (another subsidiary if Microsoft) have pulled out all the... full story

    Also: Mario and Sonic at the Olympic Games (DS), Devil May Cry 4 (X360), Burnout Paradise (X360), Futuretronics Wireless Racing Wheel (PS2) ...


    More

    in Previews
    Frontlines: Fuel of War (X360)
    Frontlines: Fuel of War (X360)

    Lost Odyssey (X360)

    Civilization Revolution (PS3)

    Don King Presents: Prizefighter (X360)

    Army Of Two (X360)



    More

    News Headlines

    Tuesday, 19 February
    Imperium Romanum: Developer Interview

    The Witcher Enhanced Edition Announced


    Monday, 18 February
    Lost: Via Domus website relaunched

    LEGO Indiana Jones Web game online


    Friday, 15 February
    TrackMania to be released on Nintendo DS

    Red Alert 3 Announced


    Thursday, 14 February
    Gameplanet To Relaunch Website

    Gran Turismo 5 Prologue Website Launched

    Sony Announce Valentines Day Activities


    Wednesday, 13 February
    Mass Effect for PC in May

    EA & Maxis To Ship Spore In September


    Tuesday, 12 February
    NZ's Popular PC Gaming Team adds Xbox 360 divisions

    2008 Blizzard Entertainment Worldwide Invitational Announced

    FlatOut Head On – Official PSP Demo due for Release 22 February 2008


    Monday, 11 February
    Grand Theft Auto IV Website Launched

    Viking: Battle for Asgard Official Website Launched

    Academy Awards Top Honours to Call of Duty 4, Bioshock and The Orange Box


    Friday, 8 February
    Gameplanet Jackass Competition Closes - Winner Notified

    Duke Nukem Forever Release In 2008?

    Guitar Hero Marathon Relay Achieved at Guinness World Record Gamer's Edition Launch

    More
    Email Magazine - Situation Report
    SITUATION REPORT is your weekly round up of the latest gaming news and information - delivered direct to your inbox.

    Just enter your name and email address below to subscribe now!






    Powered by EXPIO
    Back to top
    Copyright © 2000-2009 Gameplanet (NZ) Limited. All rights reserved.