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MOVIE TO GAME ADAPTATIONS are normally feared in the gamer community. Why is it that games based off movies rate so badly? Is it because the developers feel they don't really have to try, or are they tied to deadlines to the point where they have no time to make the game any better?
For the guys at Vicarious Visions, the problem was having to release many versions of the one game to be released alongside the movie of the same name. While the 360 and PS3 versions seemed to get the most attention and, from the looks of things, fewer bugs, where does this leave Spiderman fans with only a Nintendo Wii in their possession? The Wii version has so many things wrong with it, that it doesn't even deserve to be on the shelves of your local game store.
Spiderman 3 starts off deceiving, it looks pretty decent and the initial few battles seem to play rather well. Controls for the fighting - at the start - are fairly straightforward, with small swings to the side being your standard attack and either hitting A or swinging down with both the controller and nunchuck activating a stronger attack. By the time you make it through the first few levels, you may have even convinced yourself that what you've heard on the Internet could merely be a few angry critics venting unneccessary anger. Give it another 30 minutes, however, and you'll see that everything you've read is far from fiction.
When introduced to the map function, you'll be quite surprised at how the camera retracts instantly up into the sky to show a nice real-time textureless top down view of the whole city. With another press of the button the camera zooms back down to behind Spidie, and this works really well. The problem is, they forgot to test whatever technique they were using, because anything a certain distance away is now textureless. Sure it works for the map, but the last thing you want to see while swinging through the city, high above all the traffic, is strangely shaded boxes for the buildings and flat shades of grey and green for grass and concrete.
The thing is, if the problems in this game stopped at missing textures, things might be forgivable. But when music stops abruptly, characters freeze on the spot instead of dying, characters stop all motion and simply slide places; or characters motion as if they're speaking and Spidie reacts as if they are, you start wondering what kind of game you have in front of you. And it's not like these errors are few and far between. You will come across all of these issues within your first 30 - 60 minutes of gameplay.
Next up is the swinging controls. While in theory it sounds awesome, and if you have no specific direction you are planning on travelling it is really awesome, the game loses whatever credibility it had left when you need to get somewhere before a timer runs out. By holding down the B trigger and flicking the Wiimote, Spidie shoots silk from his right hand, and by holding down the Z trigger and flicking the nunchuck he does the same with his left.
Alternating these allows Spidie to cross the city faster than by foot, and looks and plays nicely if you're just doing it to have fun. The problem is, more often than not you will find yourself going in the complete opposite direction to the way you wanted to go simply because the system sucks for going in straight lines. Guaranteed to leave you sitting in a pool of your own frustration while you contemplate turning the game off for good.
There's really nothing good to say about this version of Spiderman 3. Steer clear, and if you must play it then pick up either the PS3 or 360 version. Here's hoping that Activision allow Vicarious Visions to actually finish the next Spidie game, as there is a lot of promise in a well made Spiderman game for Wii. |