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CHILI CON CARNAGE, it's a Mexican fiesta and day of the dead combined in one. Like its predecessor, Total Overdose (PS2), the game is packed with crazy Mexican crime lords and gunswinging unbres. The characters are similar to what have been seen before, but the difference being that it now comes to you on PSP. The modes consist of the standard story mode followed by a point scoring mode, which is an all out gun shooting frenzy taking down as many chickens as possible. It also has two multiplayer modes which again are just an all out shootout to see who can score the most over numerous rounds.
Following on from the whole 'father' theme, the guts of the story is basically Ram avenging his father's tragic death. Set on taking out whoever was involved, Ram takes tips from his uncle Marco, who seems to know the workings of the underworld and more to the point, the cartel behind his father's murder.
Unlike its predecessor, Chili Con Carnage is not an open environment where you can explore a massive city to build your arsenal and complete missions when you see fit. It jumps straight into the story and follows it right to the end. You build your arsenal through killing your enemies and taking what they have. Nothing really special and it does restrict the game a bit, but they make up for it in the action you encounter along the way.
It also has little bonus rounds in between levels, giving you a feel for the game and the various moves you can pull off, which you will find is basically the same as Total Overdose. It has all the spicy moves seen before: walking off walls, jump attacks and even the classic head shots. These moves are again dramatised with the slowing down of the attack, Matrix style, so you can get as many enemies as possible and to be honest it looks pretty good.
Although the moves are maintained it is made a little more difficult on PSP. The game itself is generally good at locking onto enemies with the target button, but with the way the camera angles and controls work, you may find yourself shooting the sky while everyone else is shooting you. You have a little point on screen as a guide to where Ram is looking, but as the game throws at you a ridiculous amount of enemies, you can't really get a feel for who is shooting you and where from. You can look around by pressing the circle button, but by that time it may be too late.
The lack of ease in controls and camera angles is made even more frustrating when taking on the kingpins of each part of the story. For some reason the developers decided to throw in a couple of them that attack from above eye level, such as in helicopters or in jet 'planes. Although a locking system is available, you can't lock onto a boss when he is above you. You basically look above and hope that you can get a few good shots in before he moves on or someone else shoots you.
Putting that aside, the action is full on. The amount of enemies thrown at you is well and truly overboard, but this is a bit of a bonus as it helps maintain your combo chain which boosts your score at the end of each mission. If you don't like what you scored then you can always go back for more; at the end of each completed mission you can go back to a prevous mission so that you can better points and earn more rewards.
You can further boost your scoring through collecting loco moves along the way which allows Ram to run down enemies like a raging bull, releasing a Mexican wrestler or even the Tornado, where Ram spins while his uzis are firing away. This is probably this best of them and most effective, but all loco moves are pretty funny and a great way to clear the fiesta.
After a while the game does get a bit repetitive, as the enemies don't really offer much variety in terms of the way they attack. The only variety is the impact of their attack, which varies purely based on what type of weapon they have and how many of them are attacking you at one time. Even the environment does not offer much and because of the way it is set out, you may struggle to find exactly where you are meant to go.
Ram's jumping ability doesn't help either. As he only dive jumps, Ram at times just rolls off the other side of where you are trying to get to. You can't just hop over or even climb up ledges. You basically run into something for a few seconds and wait and see if he is going to climb up or not. A bit of simple play but none-the-less it does the job.
Putting aside all the quirks of the game, if you go into it with no real expectation then you may actually enjoy it. It's no Total Overdose and rightly so as it is really simple play combined with a bit of odd Mexican humour and of course the Matrix attack. It can be difficult to throw together a console game and produce a cut down version for PSP, but with Chili Con Carnage the content has been sacrificed for outrageous Mexican action which to be honest it might have gamers wanting more. |