News Games Store Play Online Downloads Forums Gameplanet
Close
Gameplanet has relaunched. You're looking at the old Gameplanet site. To view the new site, go to www.gameplanet.co.nz.
Gameplanet Gameplanet Network
 

Reviews: Xbox 360 - Ninety-Nine Nights



Home
   News
     - Archives
   Reviews
     - PC Games
     - Xbox 360
     - PlayStation 3
     - Wii
     - Nintendo DS
     - PSP

   Previews
     - PC Games
     - Xbox 360
     - PlayStation 3
     - Wii
     - Nintendo DS
     - PSP

   Features
   Chat

Downloads
   Demos
   Movies
   Patches
   more...

Forums
   General Gaming
   Open Discussion
   Hardware/Tech
   Buy/Sell/Trade
   more...

Play Online
   Game Servers
   Supported Games

Email Newsletter
   Subscribe
   Past Issues
   more...

Online Store
   PC Games
   PlayStation 2
   Xbox
   GameCube
   more...




Gameplanet Network
   Gameplanet
   GP Forums
   GP Downloads
   GP Store

   Counter-Strike NZ
   Day of Defeat NZ
   Half-Life 2 NZ
   DS Geek
   PS2 Geek
   Xbox Geek



About Gameplanet
About the Team
Contact Us/Advertise

Ninety-Nine Nights

By (15 November 2006)

Summary
Ninety-Nine Nights

Ups: Awe-inspiring aesthetics give this game the beauty and polish of one of the nicest looking games out there for the 360. The variaton of characters is great and the ability to control troops in the game is a nice alternative to the repetitiveness of normal hack n' slash killing.

Downs: How many Goblins can you put on the screen at once? The answer is thousands and at times, there is just no escaping the repetitiveness of having to kill the same enemy over and over. The English voice acting does not give the story the edge it needs to make the characters a little more believeable and in some places, the dialogue just doesn't work.

Bottom Line: Ninety-Nine Nights is great to play if you really dont mind a bit of hack 'n' slash fun that rinses and repeats - often. If you can handle the repetitiveness of the game and the voice acting, you will enjoy the characters and the storyline much more.


Overall rating: 3.5 out of 5 fists   Very Good



advertisement
AT FIRST GLANCE, NINETY-NINE Nights or 'N3' for short could easily be sitting on a store shelf of an anime shop in the geek lovers' district of Akihabara in Tokyo, Japan. Microsoft has joined forces with Korean developers Phantagram and Japanese developer Q? Entertainment to bring us Ninety-Nine Nights in all its fantastic glory and we're quite happy they developed it into a game and not an animated movie. Well, for now, anyway.

Click for enlargement

That aside, what is it about killing large hordes of ugly, random creatures that keeps us coming back for more? If I could answer that question, I'd be making the games myself. Okay, perhaps not really making them, but I'd be thinking about how gullible some of we gamers seem to be when it comes to winning game formulae. It's so simplistic, it's almost embarrassing to admit that you paid X amount of dollars to kill a whole lot of random creatures, over and over again. It may be simplistic but it's extremely addictive fun.

Click for enlargement

So, with that logic all typed out nicely and neat on this here review page, why do so many games such as Ninety-Nine Nights tend to fail in the same area every time? Again, to answer this requires no mean feat of intelligence. With the same breath we can tell you that killing bad guys over and over is definitely a recipe for fun but it can also become rather repetitive. In the end, that fleeting fun-filled experience we were raving about only seconds before has somehow just dissipated, leaving us with a strangely empty feeling. How can something be so much fun and yet be so blatantly repetitive?

Click for enlargement

Winning and losing game formulae tend to be as fickle as the audiences they were designed to please. Gamers in general are a tough bunch of customers to satisfy. What we can say is that Ninety-Nine Nights definitely has the goods to satisfy those who cherish the beauty of gorgeously developed visual effects and lots of killing random creatures with fantastic weapons at lightning speeds.

Click for enlargement

On that note, visually, Ninety-Nine Nights really is a dream. There is nothing that can compare to seeing something as detailed as the changing of skin tone on a character's face when he speaks, or watching a drop of water land in a pool where the ripples look so real, you're fighting the urge to reach out and touch them. Ninety-Nine Nights will have you salivating over the graphical content, there's no doubt about it.

And that's exactly what we would expect from the likes of Tetsuya Mizuguchi, creator of Lumines and the Korean developers at Phantagram, famous for the popular title Kingdom Under Fire. The animation alone has a very anime look and feel to it but perhaps is more reminiscent of the animation used in the Final Fantasy movie. No matter what your preference is, the animation in this game is simply stunning. And we'll stop dribbling now.

Click for enlargement

And with the good there is also the not-so-good. Ninety-Nine Nights has one niggly little issue that we can't ignore. This is covered within the sound department. Two words: voice acting. A game like this that relies on the character interaction to counteract the repetitiveness in the game really should have the option to change from English voice actors to native Japanese and in this case, even Korea since the developers are from both Japan and Korea.

The English voice acting, especially in the case of Inphyy, sounds forced and in other places just badly scripted which just pushes the game down a notch. There's something really important about characters sounding the way you think they ought to sound and the English voice acting just doesn't deliver. It is interesting to note that the early developments of this game actually included the original Japanese voice actors with English subtitles. Why did the developers decide to change it?




Next page Next page


Details
Developer:

   Q Entertainment

Publisher/Manufacturer:

   Microsoft

Links:

   Official Web Site



in Reviews
Lost Odyssey (X360)
Lost Odyssey (X360)
Mistwalker's second foray into the RPG genre is every bit as ambitious as their first. We loved Blue Dragon, and we're happy to report Mistwalker and Feel Plus (another subsidiary if Microsoft) have pulled out all the... full story

Also: Mario and Sonic at the Olympic Games (DS), Devil May Cry 4 (X360), Burnout Paradise (X360), Futuretronics Wireless Racing Wheel (PS2) ...


More

in Previews
Frontlines: Fuel of War (X360)
Frontlines: Fuel of War (X360)

Lost Odyssey (X360)

Civilization Revolution (PS3)

Don King Presents: Prizefighter (X360)

Army Of Two (X360)



More

News Headlines

Tuesday, 19 February
Imperium Romanum: Developer Interview

The Witcher Enhanced Edition Announced


Monday, 18 February
Lost: Via Domus website relaunched

LEGO Indiana Jones Web game online


Friday, 15 February
TrackMania to be released on Nintendo DS

Red Alert 3 Announced


Thursday, 14 February
Gameplanet To Relaunch Website

Gran Turismo 5 Prologue Website Launched

Sony Announce Valentines Day Activities


Wednesday, 13 February
Mass Effect for PC in May

EA & Maxis To Ship Spore In September


Tuesday, 12 February
NZ's Popular PC Gaming Team adds Xbox 360 divisions

2008 Blizzard Entertainment Worldwide Invitational Announced

FlatOut Head On – Official PSP Demo due for Release 22 February 2008


Monday, 11 February
Grand Theft Auto IV Website Launched

Viking: Battle for Asgard Official Website Launched

Academy Awards Top Honours to Call of Duty 4, Bioshock and The Orange Box


Friday, 8 February
Gameplanet Jackass Competition Closes - Winner Notified

Duke Nukem Forever Release In 2008?

Guitar Hero Marathon Relay Achieved at Guinness World Record Gamer's Edition Launch

More
Email Magazine - Situation Report
SITUATION REPORT is your weekly round up of the latest gaming news and information - delivered direct to your inbox.

Just enter your name and email address below to subscribe now!






Powered by EXPIO
Back to top
Copyright © 2000-2009 Gameplanet (NZ) Limited. All rights reserved.