News Games Store Play Online Downloads Forums Gameplanet
Close
Gameplanet has relaunched. You're looking at the old Gameplanet site. To view the new site, go to www.gameplanet.co.nz.
Gameplanet Gameplanet Network
 

Reviews: Xbox 360 - Blazing Angels: Squadrons of WWII



Home
   News
     - Archives
   Reviews
     - PC Games
     - Xbox 360
     - PlayStation 3
     - Wii
     - Nintendo DS
     - PSP

   Previews
     - PC Games
     - Xbox 360
     - PlayStation 3
     - Wii
     - Nintendo DS
     - PSP

   Features
   Chat

Downloads
   Demos
   Movies
   Patches
   more...

Forums
   General Gaming
   Open Discussion
   Hardware/Tech
   Buy/Sell/Trade
   more...

Play Online
   Game Servers
   Supported Games

Email Newsletter
   Subscribe
   Past Issues
   more...

Online Store
   PC Games
   PlayStation 2
   Xbox
   GameCube
   more...




Gameplanet Network
   Gameplanet
   GP Forums
   GP Downloads
   GP Store

   Counter-Strike NZ
   Day of Defeat NZ
   Half-Life 2 NZ
   DS Geek
   PS2 Geek
   Xbox Geek



About Gameplanet
About the Team
Contact Us/Advertise

Blazing Angels: Squadrons of WWII

By (21 May 2006)

Summary
Blazing Angels: Squadrons of WWII

Ups: Good visual and aural presentation. Enough missions and multiplayer action to keep you interested for hours. A good mix of flight sim and arcade style that keeps the gameplay interesting.

Downs: Repetitive communication. Frustrating camera controls which can cause a lot of confusion and a lot of retries.

Bottom Line: While there is a great game under all the flaws, it's hard to get back into once you turn it off for the first time. It's sad to see the flaws outweigh the positive points in a game with so much potential.


Overall rating: 2.5 out of 5 fists   Mediocre



advertisement
THERE JUST AREN'T ENOUGH World War I or II flying simulators on consoles these days, and it's about time for that to change. The guys over at Ubisoft realise this and felt it was their duty to bring a long-lost genre back to console gaming. Planes? Check. Dogfights? Check. Tanks and other miscellaneous ground objects that are asking to be bombed? Check.

So all we need now is a smooth learning curve, enemy airplanes and a whole lot of fun. What we get instead are flying red boxes, comrades that feel more like a built-in cheat system and level after level of the same thing.

Click for enlargement

The title starts with you taking control of an American volunteer pilot-in-training in the UK during World War II. After being introduced to a fellow American, he shows you all you need to know on mastering the flying of the plane and the targeting and destruction of random explosive items. Once the training winds down a few enemies are spotted infiltrating your airspace and within seconds you are ordered to test your new skills on this poor sap. And with that the game starts.

The game itself is mission-based; some are for recon but the majority follow the same structure: shoot down plane, bomb installation, shoot down planes, get plane off your tail, bomb more installations and follow it up with taking down the rest of the enemy planes. While this may seem standard for your typical fighter sim/arcade, it does get old pretty quickly. Thankfully Ubisoft realised this and included the added ability of commanding a squadron. You start with simple "keep formation/attack enemy/help me" commands, and over the duration of the missions you come to know three other members of the Blazing Angels a little more intimately and they will help out whenever you call out for them.

Click for enlargement

Joe is the guy you call out for when your plane is in trouble and is likely to burst into flames any moment. With a quick shout over the radio, he gives you a secret code that only he knows, a code so powerful that by merely pushing some buttons in the right combination your plane will be miraculously fixed. While it's not expected to find a place to land every time you need his help, and it is a different code every time you need one, you can use his services an unlimited amount of times during each level, therefore basically making you immortal and ensuring that the only way you will fail a mission is by forgetting Joe is around, or crashing into a building. But more on the crashing later.

Click for enlargement

Tom is the tough guy of the squadron; when you need to get the enemy riled up and off your tail, he's the man for the job. With a quick press of a button, Tom taunts the enemy into getting you off their mind and they immediately pounce on him. So where is the flaw in this? How about the fact that it simply makes the game too easy. Tom cannot be shot down. In fact, none of the Angels can. Would the enemy have decided against taking you down if they knew their new foe were invincible? It doesn't seem too likely, and now they're off your tail you can easily track them down and send them to their own fiery hell. It's an automatic "leave me alone" button... the game isn't hard enough to warrant an option like this, let alone the ability to use it whenever you want.

Click for enlargement

Lastly there is Frank. Frank is the golden boy and will stick his neck on the line for a complete stranger any day of the week. With a quick press of his call button he'll break formation and head out with a Kamikaze outlook on life. Luckily for Frank, he too is invulnerable and will take down a good three or four planes before heading back into formation. With a squadron like this why do they even need a rookie volunteer pilot as their commander?

The graphics are a mixed bag. The prominent landmarks in every mission look great, and are an experience to fly over and around, but for every decent-looking landmark there is a multitude of fairly average buildings and enemy ground installations.

Enemy planes are nothing but big red boxes when they're off in the background, but look particularly impressive when they're zooming past the nose of your plane with machine guns blazing. Tanks and trucks look average at best, and are there just for an added extra to blow up. Sure, they might pelt you with bullets, but Joe can fix that up right away.

The entire game is played from a behind-the-plane angle except for when you are targetting an enemy fighter. By holding down the left trigger the camera keeps the enemy centre-screen and it's up to you to figure out how to align your plane to the enemy. While this mode is great for when the enemy is already in front of you, things can get confusing when targetting the guy on your tail, and can lead to many missions coming to an abrupt fiery end. Other things that are worthy of a mention are the billowing clouds of smoke that darken the sky and your vision if you try and navigate through one and the fact that bombs dropped don't seem to affect the ground surface at all. As mentioned before, graphics are a mixed bag.

Click for enlargement

With the numerous amounts of enemy planes filling up the skies, it's not just the field of view that can get cluttered. It seems that every enemy uses the same radio frequency as your squadron and that they all use English as their first language despite the many different races featured in the game.

You might want to know what they're saying the first 20 times, but you will be praying for an off switch to the radio only a few missions in. It is all too possible that you will hear the same radio broadcasts being made 80 - 100 times in the duration of this game, enough to make any gamer reach for the volume control, the only problem there being that every other sound in the game is done to perfection. The sound of planes and gunfire, the explosions and ricochet of rounds off aluminium are all replicated beautifully. It's a shame you won't hear any of it over the constant radio broadcasts.

Once you either tire of doing the same objectives mission after mission, or just go a little crazy over the incessant radio banter, you are going to find yourself taking this game online. This is where the majority of the fun will be had, and after taking a friend down after a 5 - 10 minute dogfight you might find you don't want to return this title quite yet, as there is quite a few decent multiplayer modes to explore, from your typical dogfight against a group of people to the squad based missions that will see you and a friend go head-to-head with Kamikaze Japanese pilots intent on leaving their flaming corpses on your carrier. If you feel brave enough you can even take a friend through the Story mode in co-op mode.

Click for enlargement

All in all this game gives you a World War II experience that does just as many things poorly as it does well. Your comrades make the Story mode far too easy, and you never learn anything about them, making you feel extremely detached from the guys constantly helping you out. The sound will be screaming for you to turn it off and the unlockable planes can't be used in solo missions. It's a game that wants to be played - and you will even see how fun this game could have been - and Ubisoft, we do want to play it, so make us a sequel that focusses on what worked, and replace the rest.




  • Check out the Official Site.


  • Details
    Developer:

       Ubisoft

    Publisher/Manufacturer:

       Ubisoft

    Links:

       Official Web Site



    in Reviews
    Lost Odyssey (X360)
    Lost Odyssey (X360)
    Mistwalker's second foray into the RPG genre is every bit as ambitious as their first. We loved Blue Dragon, and we're happy to report Mistwalker and Feel Plus (another subsidiary if Microsoft) have pulled out all the... full story

    Also: Mario and Sonic at the Olympic Games (DS), Devil May Cry 4 (X360), Burnout Paradise (X360), Futuretronics Wireless Racing Wheel (PS2) ...


    More

    in Previews
    Frontlines: Fuel of War (X360)
    Frontlines: Fuel of War (X360)

    Lost Odyssey (X360)

    Civilization Revolution (PS3)

    Don King Presents: Prizefighter (X360)

    Army Of Two (X360)



    More

    News Headlines

    Tuesday, 19 February
    Imperium Romanum: Developer Interview

    The Witcher Enhanced Edition Announced


    Monday, 18 February
    Lost: Via Domus website relaunched

    LEGO Indiana Jones Web game online


    Friday, 15 February
    TrackMania to be released on Nintendo DS

    Red Alert 3 Announced


    Thursday, 14 February
    Gameplanet To Relaunch Website

    Gran Turismo 5 Prologue Website Launched

    Sony Announce Valentines Day Activities


    Wednesday, 13 February
    Mass Effect for PC in May

    EA & Maxis To Ship Spore In September


    Tuesday, 12 February
    NZ's Popular PC Gaming Team adds Xbox 360 divisions

    2008 Blizzard Entertainment Worldwide Invitational Announced

    FlatOut Head On – Official PSP Demo due for Release 22 February 2008


    Monday, 11 February
    Grand Theft Auto IV Website Launched

    Viking: Battle for Asgard Official Website Launched

    Academy Awards Top Honours to Call of Duty 4, Bioshock and The Orange Box


    Friday, 8 February
    Gameplanet Jackass Competition Closes - Winner Notified

    Duke Nukem Forever Release In 2008?

    Guitar Hero Marathon Relay Achieved at Guinness World Record Gamer's Edition Launch

    More
    Email Magazine - Situation Report
    SITUATION REPORT is your weekly round up of the latest gaming news and information - delivered direct to your inbox.

    Just enter your name and email address below to subscribe now!






    Powered by EXPIO
    Back to top
    Copyright © 2000-2009 Gameplanet (NZ) Limited. All rights reserved.