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Reviews: Nintendo DS - Super Princess Peach



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Super Princess Peach

By (12 April 2006)

Summary
Super Princess Peach

Ups: Retro gameplay. Cutscenes and minimal touch screen implementations are done well. Plenty of replayability

Downs: Could have been done on the GBA. The game guides you through the experience. Gives you too much from the beginning. Too much finger-on-touch-screen action.

Bottom Line: Finally a platformer game aimed particularly at girls, but if you are man enough to pick it up you will have a fairly decent time with this title.


Overall rating: 3.5 out of 5 fists   Very Good



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AFTER OVER TWO DECADES of being rescued by the plump plumber in red it was about time for Princess Peach to show us she isn't always the damsel in distress. Roles are reversed in Nintendo's first 'has-a-start-and-end' 2D platformer for the DS. While it may be an over-abundance of flowers, pink and prettiness, Super Princess Peach will keep most people amused for a good 5 - 7 hours.

Click for enlargement

So how is it that we come in control of the Princess? It seems, that after years of searching, Bowser has finally got his hands on an item we have only just learnt about: the Vibe Sceptre. This sceptre has the power to make every dance, laugh and in general go extremely crazy. It's in this moment of dance-fuelled despair that Mario is captured by one of Bowser's minions. After all, we all know that it's Mario that Bowser has been after all these years, not Peach. With Mario now kidnapped, Princess Peach takes it upon herself to grab her parasol and head out searching for Toad. Sure, she should be more worried about getting her hero back, but how would she survive without her favourite mushroom pals?

Click for enlargement

Each level is broken up into six stages, one of which includes one mini-game - skippable once beaten - and a boss battle. The other five are simple 'A to B' style stages that see you collecting mini-games, puzzle pieces and music, all of which can be used/played in the bonus area of the game. Also, scattered in each stage are three Toads. Three Toads per stage, 5 stages per world and 7 different worlds to traverse through. What makes a nice change is that the worlds Peach must navigate aren't worlds we are used to. While the enemies are all the same - and there are the typical ice/forest/volcano levels - each of them has a new look and feel.

The game starts you off with the basic controls. A will jump, B (or Y) attack and X is used to flip over or pick up items or enemies. Nintendo felt it best to also give us the four emotional attacks; while it is handy, it would have been nice to have to earn or unlock them to help give a sense of completion to the game. Instead, with a quick press on the touch screen, Peach can burn with anger (literally), spin with joy (causing a cyclone), cry irrationally over nothing or calm herself down to revive any lost HP.

While it does free up buttons to have these emotions assigned to different sections of the touch screen - they even have their own fancy animations - you won't have your stylus anywhere near your fingertips when you need to use them. What this means is a lot of finger-on-screen moments which will make most DS users cringe. If you don't have a screen cover or a cloth for wiping down the screen, pick one up to go with this title.

Click for enlargement

With every emo attack used, the Vibe gauge slowly dwindles. With crystals hidden in blocks, and by letting your parasol eat enemies, you can slowly refill that meter for later use. And you will be using them a fair bit. Plants need watering, certain switches need fire and when the air smokes up the only way to get through without dying is by blowing it all away. Sadly, nowhere in the game itself does it explain what the moves do, so if you're one of those gamers that doesn't read manuals, you will find yourself testing each one out, and being extremely confused as to what the bottom left (calm) emotion does.

This title does everything it can to ensure you don't get stuck along the way. Near the start of the game you come across these little blue and yellow blocks that, when hit, tell you what's up ahead and how to get through them. While some of these are helpful, they eventually inhibit the game from having any difficulty whatsoever. You will learn who the bosses are and the exact techniques to take them down before you even reach them, thus eradicating any surprise and enjoyment. While the game is easy, you will still finding yourself replaying certain levels, whether it's to get that pesky Toad you missed the first time through or just so you can get enough coins to buy a harder difficulty for the few mini-games.

Click for enlargement

This is definately a game for the younger female crowd, but that's not to say a grown, manly adult wouldn't find some fun in it. For the Nintendo fans awaiting an old school platforming experience this is definately a title to check out, but if you want something with a slightly fuller feel to it, the new Super Mario Bros. game isn't too far off.




  • Check out the Official Site.


  • Details
    Developer:

       Nintendo

    Publisher/Manufacturer:

       Nintendo

    Links:

       Official Web Site



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