News Games Store Play Online Downloads Forums Gameplanet
Close
Gameplanet has relaunched. You're looking at the old Gameplanet site. To view the new site, go to www.gameplanet.co.nz.
Gameplanet Gameplanet Network
 

Reviews: PC Games - Tom Clancy's Rainbow 6: Lockdown



Home
   News
     - Archives
   Reviews
     - PC Games
     - Xbox 360
     - PlayStation 3
     - Wii
     - Nintendo DS
     - PSP

   Previews
     - PC Games
     - Xbox 360
     - PlayStation 3
     - Wii
     - Nintendo DS
     - PSP

   Features
   Chat

Downloads
   Demos
   Movies
   Patches
   more...

Forums
   General Gaming
   Open Discussion
   Hardware/Tech
   Buy/Sell/Trade
   more...

Play Online
   Game Servers
   Supported Games

Email Newsletter
   Subscribe
   Past Issues
   more...

Online Store
   PC Games
   PlayStation 2
   Xbox
   GameCube
   more...




Gameplanet Network
   Gameplanet
   GP Forums
   GP Downloads
   GP Store

   Counter-Strike NZ
   Day of Defeat NZ
   Half-Life 2 NZ
   DS Geek
   PS2 Geek
   Xbox Geek



About Gameplanet
About the Team
Contact Us/Advertise

Tom Clancy's Rainbow 6: Lockdown

By Havoc (29 March 2006)

Summary
Tom Clancy's Rainbow 6: Lockdown

Ups: Lots of weapons from which to choose. Good team command structure and variety of modes to play

Downs: Poor graphics and AI. Boring story. Loss of functionality that made the previous titles great.

Bottom Line: Nothing special apart from the gun collection.


Overall rating: 3.5 out of 5 fists   Very Good



advertisement
RAINBOW 6: LOCKDOWN IS the latest title in the acclaimed series by Tom Clancy's game studio, Red Storm. It also marks the return of the series to the PC, as the last several titles have been console-only. To this end it is pumped up with all the graphical goodies we on the PC platform have come to expect, but unfortunately, as we shall describe, along the way through the console market the game lost some of what made the series unique in the first place.

Click for enlargement


First, though, if you are not aware of what this game series is all about then know that it's basically a counter-terrorist simulation. You lead an elite team of counter-terrorists taken from all countries and creeds, outfit with the best gear there is to offer, and your general objective is to storm some terrorist group's position, kill everyone holding a gun and save the hostages/retrieve the info/disable the bomb, etc. It has historically been realistic, with each level being meticulously planned by you before you play it, in setting zones and paths for your men, checkpoints and entry tactics so you can basically enter the game and tell your team to go without you even needing to help.

However, this feature has been dropped from this version, possibly because it would probably be too much for your average console gamer. Still though, they have retained the ability for you to pick the gear and weapons for each member of your team, and there are around 50 different weapons to choose. There is also a firing range accessible from the menu so you can get a feel of each weapon and its different capabilities at short, medium and long range.

Click for enlargement


The engine in this version has been upgraded, but it's not what you might think. At first look it seems a bit low-res even on the highest graphics settings, and the texture quality seems quite low. It's not too bad, and it leads you to assume that the graphics engine is more there for a purpose than a shiny bauble to sell the game.

The physics engine is good, but not great and particle effects seem a little lacklustre. However the moment you see things like lights and smoke or fire you can see that some serious technology is in play. Fires in particular look like they've come straight out of Half-Life 2. Is this a good thing? We found it made the majority of poor graphics stand out more, and it would have been better if they had just kept the quality universally the same. If you take a game like F.E.A.R. and compare the combat in that, the graphics in this game do nothing to enhance the experience, which is a shame. Along the same theme the environment isn't very reactive in Rainbow 6. A light bulb might as well be made of titanium for all the effect you can have on it by shooting at it, which does lessen some of the counter-terrorist feel.

Click for enlargement


As far as general controls go, this game plays just like every other shooter out there, so there's nothing special here. The only difference is the requirement to give orders in the game, which is basically an improvement on the standard 'open the door' button. You use it to operate computers and call people to follow you, etc, but what its flexibility is really used for is the team commands. Here is where the game has something you don't usually find in your garden-variety shooter. In campaign mode, every mission you have three team mates who obey your every whim. If you want to be boring you can order them to follow you around, and they become just three more guns attached to you; but by using the command key judiciously you can order them to breach doors, clear rooms, take up sniping positions, suppress areas and so on. It's similar to the system used in Republic Commando but not so scripted and it gives a real sense of immersion in the game. You really feel like a commander and begin to care for your team.

Click for enlargement


Unfortunately there is a downside to this: AI. Your team mates have bad AI and so it's hard to really use them super-effectively. We've been shot numerous times by the over-excited morons in tow, which really hurts when they are carrying a scoped heavy machine gun. On top of that, when you order them to a position they'll stand right in the open, absorbing fire like some crazy fire-absorbing sponge, which means on large maps with wide open spaces it can be quite hard to keep the idiots alive.

Fortunately this AI poorness is reflected in the enemy as well. If they are not actively fighting you, enemies will walk around in circles or into walls in a most unsatisfying manner, looking more like old school FPS monsters than terrorists. And when you enter combat they'll just strafe back and forward until they hold still long enough for you to put a bullet through them, which in the end seriously distracts from the realism of the game. At no point can you convince yourself that you are fighting real people, and that's a shame for a series that prided itself on realism.

Click for enlargement


The missions you fight are well designed, and while some come off clearly as game maps, others really capture the feel of the location they're modelling. Fighting through them is quite satisfying, although because they're completely scripted there is very little replay value (unless you've been killed and have to, of course). It would have been nice if there were more cover available, so that every battle isn't just a twitch-finger shootout, but given the enemies are horrible shots this isn't a big handicap.

The story isn't really worth mentioning as it is the standard story you get with every CT game these days: someone's built a virus, it's been stolen, kill the bad guys to save the world. An interesting game mode, however, is the ability to tackle each mission on your lonesome (Lone Wolf mode), which can be a challenging alternative to tackling the mission with your stupid team.

Click for enlargement

In conclusion, this game can be fun for the FPS enthusiast. It doesn't rank so well against its predecessors, having been consolified, and it definitely falls short in several areas. At the end of the day if you: a) really want to kill terrorists or b) want to kill people with almost every weapon you can think off, then this game is for you. But if you want a gritty, realistic strategy FPS like the Rainbow 6s of old, then we're sorry but this isn't it.




  • Check out the Official Site.


  • Details
    Developer:

       Red Storm Entertainment

    Publisher/Manufacturer:

       Ubisoft

    Links:

       Official Web Site



    System Requirements:

      •  Windows XP/2000
      •  1500 MHz CPU
      •  512 MB RAM
      •  2000 MB available hard drive space
      •  DVD-ROM
      •  Direct3D-compatible 3-D accelerator
      •  Supports EAX and A3D Audio

    Review System:

      •  Windows XP Professional
      •  AMD Athlon64 2000 MHz
      •  1 GB RAM
      •  DVD-ROM
      •  Geforce 6600GT 128mb
      •  integrated

    in Reviews
    Lost Odyssey (X360)
    Lost Odyssey (X360)
    Mistwalker's second foray into the RPG genre is every bit as ambitious as their first. We loved Blue Dragon, and we're happy to report Mistwalker and Feel Plus (another subsidiary if Microsoft) have pulled out all the... full story

    Also: Mario and Sonic at the Olympic Games (DS), Devil May Cry 4 (X360), Burnout Paradise (X360), Futuretronics Wireless Racing Wheel (PS2) ...


    More

    in Previews
    Frontlines: Fuel of War (X360)
    Frontlines: Fuel of War (X360)

    Lost Odyssey (X360)

    Civilization Revolution (PS3)

    Don King Presents: Prizefighter (X360)

    Army Of Two (X360)



    More

    News Headlines

    Tuesday, 19 February
    Imperium Romanum: Developer Interview

    The Witcher Enhanced Edition Announced


    Monday, 18 February
    Lost: Via Domus website relaunched

    LEGO Indiana Jones Web game online


    Friday, 15 February
    TrackMania to be released on Nintendo DS

    Red Alert 3 Announced


    Thursday, 14 February
    Gameplanet To Relaunch Website

    Gran Turismo 5 Prologue Website Launched

    Sony Announce Valentines Day Activities


    Wednesday, 13 February
    Mass Effect for PC in May

    EA & Maxis To Ship Spore In September


    Tuesday, 12 February
    NZ's Popular PC Gaming Team adds Xbox 360 divisions

    2008 Blizzard Entertainment Worldwide Invitational Announced

    FlatOut Head On – Official PSP Demo due for Release 22 February 2008


    Monday, 11 February
    Grand Theft Auto IV Website Launched

    Viking: Battle for Asgard Official Website Launched

    Academy Awards Top Honours to Call of Duty 4, Bioshock and The Orange Box


    Friday, 8 February
    Gameplanet Jackass Competition Closes - Winner Notified

    Duke Nukem Forever Release In 2008?

    Guitar Hero Marathon Relay Achieved at Guinness World Record Gamer's Edition Launch

    More
    Email Magazine - Situation Report
    SITUATION REPORT is your weekly round up of the latest gaming news and information - delivered direct to your inbox.

    Just enter your name and email address below to subscribe now!






    Powered by EXPIO
    Back to top
    Copyright © 2000-2009 Gameplanet (NZ) Limited. All rights reserved.