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Reviews: PC Games - Swat 4 - The Stetchkov Syndicate Expansion



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Swat 4 - The Stetchkov Syndicate Expansion

By (18 March 2006)

Summary
Swat 4 - The Stetchkov Syndicate Expansion

Ups: Great environments used in missions add to realism factor. Equipment and weapon additions and enhancements bring an even more gritty and exciting element to the original. The VoIP option will definitely improve the teamwork aspect of the multiplayer game and add to the overall experience.

Downs: Single-player experience doesn't come close to the multiplayer mode.

Bottom Line: An expansion that really improves on the original in so many ways, it's a must-have.


Overall rating: 4.5 out of 5 fists   Excellent



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FOR ANYONE NOT IN the know, SWAT stands for Special Weapons and Tactics. SWAT 4: Special Weapons and Tactics now has an exciting new expansion. From a gaming standpoint, one would expect this expansion to add to the loads of close-quarter, fast-paced combat action we experienced in SWAT 4. Of course, the main objective was to see whether or not SWAT 4 - The Stetchkov Syndicate Expansion had the goods to deliver.

Click for enlargement

Reviewing games has brought us many fine moments. The best of those occur when you acquire a game that you just know is going to go beyond your wildest expectations and exceed any preview code you may have seen. The worst of those moments is, quite unfortunately, the opposite. A game is delivered to you, you anticipate, you open, you load up and you cringe in disgust. Thankfully, we didn't find ourselves cringing at all with this expansion, and nor did we even begin to snarl. Our FPS trigger fingers were unexpectedly delighted.

Click for enlargement

The exciting thing about this expansion was, without a doubt, the number of enhancements on offer. No point beating around the bush: the standard formula of 'good guys vs bad guys' is present in the expansion but now there are so many different ways to kill the bad guys! It was good to see that the element of 'kill or be killed' was not overlooked because we particularly enjoyed that aspect of gameplay in SWAT 4. The missions in the expansion are based around the Stetchkov Mobsters and their hideouts. Although the mission summaries and outlines tell you all you need to know about the bad guys, each mission is set up as a completely separate scenario.

Click for enlargement

For those of you that are interested in games for their graphical content however, don't worry. SWAT 4: The Stetchkov Syndicate Expansion is actually very pleasing on the graphics front and smooth enough to deliver a seamless gaming experience. Not a jerky, buggy scene in sight. And the emphasis in this expansion is definitely on teamwork. If you're used to being the renegade type that goes off on single-minded killing sprees, you will probably enjoy single-player more than co-op or Internet play. We were really impressed by the co-op game mode and found that co-op play was a whole lot more enjoyable than single-player.

Click for enlargement

And what about the equipment? Oh, what a delight that is to behold. SWAT 4: The Stetchkov Syndicate Expansion really does over-deliver on the equipment side of things. That's all good because we looked upon this as a vast improvement on SWAT 4. Not only can you take down more targets and kill faster than ever before, but you can do it in the dark. The night vision goggles are a blast. No longer are you restricted by the lack of light in the room, you can kill and maime in bright green fluorescent light and not even bat an eyelid.

There is now an option to carry a lightstick, an ammo pouch (for those extra-heavy- duty killing sprees) and even the ability to go into the danger zone without armour (for those days in between when you just wanna kill on the fly). There is absolutely no doubt about it: SWAT 4: The Stetchkov Syndicate Expansion really does bring so much more to the game.

Click for enlargement




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Details
Developer:

   Irrational Games

Publisher/Manufacturer:

   Vivendi

Links:

   Official Web Site



System Requirements:

  •  Windows 98 SE/XP
  •  1000 MHz CPU
  •  256 MB RAM
  •  2000 MB available hard drive space
  •  50x CD-ROM
  •  Nvidia GeForce 2+ or ATI Radeon 3-D accelerator
  •  Supports EAX and A3D Audio

Review System:

  •  Windows XP Professional
  •  AMD Athlon64 3200 MHz
  •  1 GB RAM
  •  DVD-ROM
  •  2 x 6600GT 128Mb PCI cards running in SLI
  •  Sound Blaster Live - Audigy

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