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AHHHHHH... THE RESIDENT EVIL series. Most gamers love it, some hate it. What Capcom needed to do was change the game to make it appeal to a wider audience. They tried this by adding an online function and releasing the Resident Evil: Outbreak series. While these sold relatively well to fans of the series it wasn't being loved by the rest of the gaming world. Despite the only issue people really had being the clunky controls, Capcom felt it was something else. Something else that they could fix easily: the camera angle.
While others would say a lot more has been changed, in essense it's the new camera angle that drives it all. With the jump to the over the shoulder view Capcom needed to throw away the pre-rendered backgrounds and create the new story in a fully emmersive 3D world, and because of how the GameCube's REmake and RE0 looked they couldn't jump into 3D without making it look just as good. And Capcom did it, they made the game they promised the world. It sold well, so well, that they had to port it to the best selling console of this generation.
Fans of the series are reunited with Leon, the new recruit to the Raccoon City Police Department from Resident Evil 2. It's been six years since the incident at Raccoon City and Umbrella are no longer a part of the saga. And without Umbrella, there are no experiments causing zombies to run amok. So, OK, Capcom have changed a fair bit, no Umbrella, no zombies, but it's all to do with giving gamers a new Resident Evil that appeals to every gamer while also delivering to the die-hard fan. There are still typewriters - although you don't need annoying ribbons - to save your progress, there are still herbs that can be mixed to make more potent medicines, ammo still glistens so you don't miss it, puzzles still need to be solved and lastly, there is still somewhere to store items although it's been changed a hell of a lot.
No longer do you need to hunt down a drop box to store items you don't need as RE4 doesn't give you a lot of items that you won't use almost right away. The inventory is broken down into three areas: the main area shows your weapons cache; your weapons, ammo and health items are all stored in here. You start off with a small attache case and throughout the game you can upgrade to bigger sizes. At first you might find yourself "umm"ing and "aah"ing over what to put in to make the most of the space you have. Items can be rotated and shuffled about to ensure every space is being used to its potential. You also have an area which stores key items, another which stores treasure - which can be sold later in the game - and yet another which stores unlockables.
The story begins with Leon explaining what happened to Umbrella and detailing why he's now in the middle of Europe. It seems that the president's daughter has been kidnapped - as cheesy as it sounds - and it's his job to find her. Well it's up to him and two other guys, but they aren't really up to the task. After confronting the first villager he sees, he feels he is unwelcome as a small axe barely misses his side. It's when he takes out his gun and drops this villager to his demise that he realises something is not quite right. He is not a zombie. More villagers hear the commotion and are out to get Leon, there are human bones in the fireplace and crates of human skulls under the stairs. After a little more progression he stumbles across the main village: everyone is out to kill the outsider and things just get weirder when the dead bodies of the villagers start melting into the ground. Something is definitely not right here and Capcom slowly surround you in the story inch by inch. You're going to need guns... and a lot of them.
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