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Guns have never been an issue with the Resident Evil series. There is always a pistol, shotgun, grenades, grenade launcher, machine gun of some sort and a rocket launcher. RE4 delivers these and a whole lot more. You now have the ability to upgrade your guns with higher firepower, bigger ammo clips, scopes, stocks and firing and reload speed. This is made possible by merchants that Leon stumbles upon. For some reason - and it never does get explained - there is a few people hanging about willing to take the treasure out of your hands for a pretty penny, and it's with this money - and the money you scavenge from dead bodies - that will help you pay to upgrade your pistol to the death machine it can become. Don't want to upgrade? This is also where you can buy new guns that slowly become available as well as health spray (it's back), treasure maps, and attache cases.
The big question that seems to be passing gamers' lips is How does it compare to the Cube version? Graphically, as you'd expect, it just isn't as good. Slight aliasing, some slowdown in boss fights, lower environment textures, less polygons, muddier colours and some missing particle effects... yet it's still an amazingly beautiful game.
One of the problems that carried over from the Cube version is the clipping. It can briefly destroy the tense moment you are in when you can see the arm or leg of someone showing through a door. It allows you to know what's going on and any suspense may be stolen from you. It doesn't happen too often, but you will notice when it does. A minor flaw in an outstanding achievement.
All cut-scenes are pre-rendered, so no matter what costume you are using (the PS2 version has some new unlockable costumes) it will show the character's original clothing. It can be a little disheartening to be playing what you think is a graphically sound game only to come face to face with a better looking cutscene when they are obviously using a cutscene straight out of the GameCube.
One of the most effective visuals in the game would be the rope dynamics. You might not pick up on this right away, but its there, and its impressive. Don't think that just because this version isn't up to the standards of the Cube version doesn't mean its a bad looking game. Every aspect of RE4 shines, from the detail on the bear traps, through to the cave trolls they stole from Lord of the Rings. Oh, and don't forget that the PS2 has PROPER widescreen mode that can be turned on or off for those lucky enough to own a widescreen tv. If you can't see the beauty in this game, you may need to give up gaming.
Dolby Pro Logic II pumping out all the music and sound effects is all that was needed to help wrap this game up into an amazing package. And it's there. There is truly nothing more terrifying than running up to the second story of a villager's house while they themselves are knocking on the walls right behind you, knocking down a ladder so they can't climb up, turning around to see villagers climbing through another window and then just as you think you're safe a chainsaw starts up right behind you. You hear it it in your ears, you spin around and a sack wearing maniac has put the ladder back up, climbed up and is about to saw deep into your neck. A lot of the sound effects are compressed and don't sound as sharp as they could, but for the most part this isn't noticable.
This game is all about suspense and fear. While the fear aspect dies down the suspense is always there. Capcom have given a versatile amount of creatures/enemies for you to deal with and right when you think you must be nearing the end, you remember you haven't even started on the second disc. This game is huge for a Resident Evil game. You may be finished in 20 hours, but considering most other RE games are finished just over ten hours and that the action is constant the whole way through, you may be relieved to have the game finished, just so you can start it all over again.
With all the unlockable items from the Cube version available - which include two mini-games, new weapons, new difficulties, and a plethora of collectable figurines - this version also has a brand new side story involving "the girl in the red dress" (no spoilers here), a few unlockable costumes and a new Plaga-removal laser making the game with uber-replayability even more uber. You will play this more than once, you will show it to everyone who visits, and if all that isn't enough, you can show it off in proper widescreen. |