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Reviews: Game Boy Advance - Donkey Kong Country 3



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Donkey Kong Country 3

By (10 January 2006)

Summary
Donkey Kong Country 3

Ups: Port of a classic. A bunch of levels, decent animation on characters.

Downs: Nothing you haven't seen before. Washed out colours. A downgrade from the original. A tad frustrating.

Bottom Line: A great platformer in its own right, owners of the original might only want to buy this to complete your GBA collection or to relive the older gaming days.


Overall rating: 3.5 out of 5 fists   Very Good



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WHY DIDN'T RARE ASK to have Donkey Kong Country 3 released this year in tenth anniversary casing to try and push sales a little more? It's probably the same reason the first game in the series went with the Game Boy Color instead of waiting for the GBA, much closer in specs and performance to the SNES. Despite missing out on what could have been a great milestone, Rare have released a port of the final game in the Donkey Kong Country series and done the best they can. Have we seen it all before? Was it worth the port?

Click for enlargement

DKC3 was the final Super Nintendo game release by Rare before they went onto developing for the Nintendo 64, and so to finish off the ports of the ageing series, Rare have brought it over to the GBA. Rather than using an in-game storyline, the game starts as Dixie Kong jumps into a lake, and you are left to wonder if this is really where you start or did you miss something vitally important; a quick glance into the manual assures you that you haven't as it's all written out -- and also includes the first few steps you should be about to guide Dixie into before meeting up with Kiddy Kong and starting the adventure through the game.

When you aren't monkeying around in the levels you have to navigate your way around an overhead map. Banana peels let you know where you are heading and once levels are beaten new pathways open up with the tell-tale sign of more banana peels. In essence, this game is your typical get-to-the-end-and-beat-the-boss, side scrolling platformer that sees you bouncing on enemies' heads and collecting enough items to get extra lives; 100 bananas = extra life, spell KONG = extra life.

There are also Bear Coins hidden in each level which can be used to open mini-games and to buy items in Brother Bear shops, but every level seems to follow the same recipe. Sure this worked 10 years ago when this was what EVERY game consisted of, but while working well it just seems a little old. Games have evolved, heck even side scrolling platformers have evolved, but this one is exactly how it was all those years ago. People who have never played a DKC game will find a lot of fun out of this, but it would probably be a lot less frustrating with only one controllable character.

Click for enlargement




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Details
Developer:

   Rare

Publisher/Manufacturer:

   Nintendo

Links:

   Official Web Site



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