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Reviews: PlayStation 2 - Genji - Dawn of the Samurai



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Genji - Dawn of the Samurai

By Gunner (5 December 2005)

Summary
Genji - Dawn of the Samurai

Ups: Some of the best game environments to be seen on the PlayStation 2. Beautifully animated and delivered story of a feudal Japan.

Downs: The basic beat-em-up fighting seems at odds with the scenery. Delivers nothing really new, with some of the bosses being very difficult to defeat and the game being linear in design.

Bottom Line: For the scenery alone this game is worth having. It has maximised all the graphics power of the PlayStation 2. There is a game in here too, but while the story possesses real depth it disguises the fact that this is pretty much a standard beat-em-up. As a total package though it is well worth a look.


Overall rating: 3 out of 5 fists   Good



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THE TALE OF GENJI is a very popular 11th century Japanese novel set in a time of warring families and noble Samurai. This tale revolves around a handsome young man, his love affairs and the intrigues of his family. Not much in terms of gaming here, so Genji – Dawn of the Samurai departs radically from the original story and instead delivers one of lost family honoru, mysterious magical stones and a journey of discovery into manhood.

Click for enlargement


What immediately strikes you are the stunning graphics. The word 'stunning' in fact sells them short. They are a picture perfect representation of the idealistic view of ancient Japan. Every tree, rock and building is artfully delivered to create a scrolling masterpiece. As your character moves from chapter to chapter you are taken to some of the places made famous in the original story and it seems every detail has been lovingly created within the game. This detail has been delivered at a price, however. Genji's storyline restricts you to predetermined course with little ability to deviate from the path laid out in the game. There are some minor detours for power-ups and health items but very early on you are struck by the game's linear nature.

Click for enlargement


The opening scene features with an amazing video sequence which lays the foundation for the game. Unfortunately, in later video sequences the quality seems inferior and tends to interrupt the game play rather than compliment it, as does the opening sequence. The central character of the game is Yoshitsune, whose mission is to restore the Genji clan to its former glory. The other playable character is a monk by the name of Benkei, whose weapon of choice is a whopping great reinforced caber.

Click for enlargement


Combat plays a huge part in the game; right from the word go you are drawn into the action. In its basic form, combat is a process of aligning yourself with your opponent (usually multiple opponents) and repeatedly pushing the action button to attack the enemy. Attacks are a series of scripted sword blows from overhand sweeps and back-handed strikes. There is also an occasional kick thrown in for good measure. Successful strikes are greeted with a satisfying spray of blood and your opponent is knocked back. Multiple blows are required to kill an enemy, with bosses taking many more blows to kill. Combat is very much about crowd control and keeping the closest enemy engaged, before swiftly turning to the one representing the next biggest threat.

Click for enlargement


To add spice to the combat, you also carry a magical stone which allows you - after so many successful hits to charge up the power - to unleash what is called in game 'Kamui'. This reduces combat in to a slow motion action sequence where you can pre-empt attacks, block and retaliate. The challenge is in choosing the right situation to apply this, although thankfully it recharges often.

Click for enlargement


Yoshitsune can also undertake some amazing jumps and tumbles. These can come in very handy when confronted by some of the bosses. By executing a well-timed jump you can avoid some of the more damaging special moves of the bosses. The jump is also useful in gaining access to some of hidden areas where you can collect power-ups and healing herbs.

Click for enlargement


The animation of the characters as we have said is very smooth, and in particular the combat moves feel very realistic - although fanciful. What does let the game down however is the hero himself. Close-up views of Yoshitsune reveal he looks... well... like a girl. The semi-feminine look is in line with the Manga tradition, however it is difficult to take him seriously when he has long flowing hair and doe eyes. The average enemy grunt and most of the boss enemies appear in fairly traditional period costume (except for the more fantastic creatures), whereas Yoshitsune's initial kit seems to have been purchased from some up-market store. Shunning traditional armour, he seems to have gone for a white morning suit-and-tails combo with the white enamel armour of a stormtrooper.

Click for enlargement


Controlling the combat is very straightforward, with the usual buttons (square and triangle) activating standard and special attacks. Control of the character is via the analogue stick. Unfortunately the great scenery means that any level of camera control has been sacrificed. Basically as you move about the camea moves to predetermined angles. Most of these are functional enough, although the level of zoom is inconsistent and distracting at times.


Sound in general and environmental sounds in particular are well suited to the excellent graphics. Voice acting is best described as average, however. Our hero sounds more like an English upper class school boy than a young Japanese warrior, and the cut scenes where you interact with other personalities are more Japanese than the hero. The cut scenes also have a text window where you can read the important instructions at your leisure, but with their line limit most of these sequences are an exercise of clicking through text windows. It would be more helpful for the flow of the game if these were dispensed with altogether.

Click for enlargement


Genji has some pedigree behind it - not only with regard to the original novel; it was also developed by the same people who delivered Street Fighter 2, Resident Evil and Devil May Cry. Okamoto-san has been responsible for some of the console's ground-breaking titles and this is again evident in the work that has gone into the game environments. Ultimately though, beneath this wonderful veneer lurks a fighting game, and one that is largely linear in nature.




  • Check out the Official Site.


  • Details
    Publisher/Manufacturer:

       Sony Computer Entertainment Europe

    Links:

       Official Web Site



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