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EVER SINCE WE WERE boys we have had cars thrust onto us by our elders. Many would remember playing with the little Matchbox and Hot Wheels cars with friends, swapping, racing and trying to mimic crashes. Now we are older we can do that with friends again thanks to the newly released Forza Motorsport from Microsoft Game Studios.
The game was shown to the public for the first time almost a year ago to the day promising a huge supply of cars with the ability to customise them at your will and then take them online to challenge other gamers. This was a huge promise, especially considering that the game was aiming to be more simulation than arcade and now the game is here and the proof is in the pudding.
As soon as Forza Motorsport (Forza from here in) game has loaded you will first need to create a profile, but within this profile is where the heart lies. The player is given three options of where he would like to be based: Europe, Asia or North America, and this determines the cars that will be available to you as well as the availability of car parts. We opted for Asia as our base and were given a small selection of cars to choose from. All the cars in the game are classed based on their performance starting from the lowest D Class all the way up to S Class as well as the additional R Class. Within each class are four ratings Such as D4 up to D1. When a car has been modified it will move up depending on how much it has been tinkered with. It is possible to eventually move a car from a D Class all the way up to S whereas the R Class cars are unique. No car can ever move into this class regardless of the amount of tuning done and no car in R Class can move down.
As soon as the career starts you are given only two choices of race types to enter and these are circuit racing and Point-2-Point racing. The P2P races are based on roads with a start point at one end and finish at the other while the circuit races are based on laps. Early on the races can be quite short, although they feel a little longer than they are due to the standard cars used in the beginning. As races are won you will receive credits which is the currency in Forza and these credits can be spent on other upgrades. There is a huge variety of upgrades available such as modified tuning, new intake and exhaust systems as well as roll cages which improve stability and reduce the twisting of the cars chassis under power and cornering. Aside from engine modifications there are also engine swaps available but not for every car. For example if you purchased a 1985 AE86 Toyota Apex Trueno, you could remove the standard 1600cc motor and opt for a turbo 2000cc motor from a Toyota MR2 or even a naturally aspirated (Non turbo) motor from a Toyota Altezza. See, the motor swapping can only be done within cars of the same make. There is no way you would be able to stick in a supercharged 427 Big Block V8 engine from a Corvette into a Japanese car. Albeit, there are some cars in the game that will not allow you to change engines but when you can that gives you the opportunity to become unique.
OK, so you have built a fast car out of your winnings and now you want to make it cosmetically different from everyone else in the world. Yes, everyone. A large percentage of the cars in the game have a selection of body parts that you can purchase either to improve the handling and stability or just for looks. Front spoilers, rear spoilers, side skirts, modified bonnets and even tinted windows are available. Make your selection and then cruise into the paint shop to choose what colour you want to make your car. Aside from the body colour you can also add decals to the bodywork from sponsors such as Bridgestone Tyres, NOS Nitrous Systems, GReddy and a whole lot more. Then you can add flames, pin stripes or even a multicoloured car from the variety of shapes which you can resize, twist, move and colour any way you see fit. Adding the decals takes a little getting used to but you can save at any time or delete any part you are not happy with and if you are really happy with your custom paintjob then you can transfer it over to another car of the same make and model. Remember, every one of your custom created cars can be taken online via Xbox Live and shown off to the world and believe us, there are some very cool designs already out there.
As mentioned previously, every time you finish a race you receive credits. In your profile it will show you a tally of how many credits you have won over the course of your career, regardless of whether you have any to spend on not. As you earn more you slowly move up a level. The required credits needed to move up increases as you get higher and every time you move up a level you get sponsors offering discounts on particular car parts from 15% discount on all turbos or 25% off Stage 1 tyres. We assume that eventually every car part will be discounted. On top of discount parts for every 5 levels you increase you secure a deal with another manufacturer to buy a selection of their cars and they also give you a car. The car given and the manufacturer unlocked is all dependant on which region you choose. Because we started in Asia we started to unlock deals with Ferrari, Aston Martin and Porsche just to mention a few. Yes, you read right, super cars are in the game and they are customisable.
Another addition is that on top of the parts pricing being discounted you unlock more races. The higher you are ranked the more requirements are needed for specific races. As you start you may only need a particular car to enter a race. You can spend money on your car, go back and win again and keep repeating this on the same track. However as your rank goes higher specific races might require your car to be under 200hp, or weigh less than 1000kgs. There are also races where your car must be manufactured within a certain year. Unlike some other car games that get easier as you progress, Forza gets harder which we think is a good thing. There is nothing worse than winning time and time again with ease as the money accumulates. |