
 | advertisement |
|
 |
DONKEY KONG SEEMS TO be getting a lot of coverage these days. With 3 Donkey Konga games - the second almost to be released in NZ - and Jungle Beat also just around the corner, one would think Nintendo would have a little break before getting any more DK games out there. But the big N doesn't seem to be letting up and Donkey Kong: King of Swing is proof of that.
Developed by a small company called Paon, KoS brings a new control scheme to a new-style game. While in its basic form it is just a platform title, this Donkey Kong game sets out to alter it a little more. King K Rool is up to his tricks again and is out to ruin the Kongs' Jungle Jam by stealing their Bronze, Silver and Gold medals. It is of course up to you (as Donkey Kong) to get them all back using nothing but the trigger buttons for the majority of the movement. The L button controls DK's left hand and moves him to the left; likewise the R button for the right. Tapping both at the same time sees DK launch himself into a jump, and this is where the fun happens.
Each and every level requires you to get DK to the top of the screen and subsequently to the end of the level. This is done by swinging your way around little peg boards found hovering in the sky. Sounds crazy but it works. Jump up and hit either the L or R trigger to grip with the corresponding hand and start swinging off that hand. Let go and he flies off towards another peg on another pegboard. Tapping the triggers consecutively will cause DK to climb his way up the pegboard and there are even triggers and small puzzles you need to use and complete to get up through certain areas. Sure, they aren't mind boggling puzzles but it helps give the game a little more variety than the standard "swing from board to board" you get through most of the game. It may take a while to get to grips with the control scheme, but once learnt you should be flying through the levels with ease.
Other moves are learnt as you progress, most of which utilise the bananas you collect on your way. 10 bananas can give you back a block of health and 20 can put DK in a banana-fuelled rage, allowing him to plow through enemies and barrells with ease, as you will occassionally find yourself up against. Swing around one peg grabbing a rock with the other hand, flinging it towards an enemy then power up so you can smash your way through a wall of barrells to find yourself collecting the medals DK is trying to get back.
KoS delivers what it needs to. Everything is easily recognisable and screenshots just don't do the game justice. While not being graphically outstanding, there are certain levels - like the Tornado level - that are outstanding. The sound might as well be non-existant (it doesn't stand out and it doesn't annoy) and while it wouldn't have hurt to have thrown in a few monkey grunts, the only noticable monkey noises are in the menu - when it's idle - and when DK dies completely. Otherwise its mainly clangs and beeps.
For those that are after a good multiplayer aspect you are not forgotten. As you progress you unlock more and more of the Jungle Jam events that you can play in single- and multi-player via the Game Boy Link Cable. The games are either first to the finish or to inflict most damage styles. While the single-player mode of Jungle Jam gets boring fast, you are sure to get more fun from the multiplayer mode.
While you will probably be itching for the D-pad for when DK is on the ground, using the triggers does grow on you, although it's this setup that will make you want to play this game in 15 minute blasts, no more. While not being a bad game to throw the DK franchise on it seems like KoS was put there purely to get sales. Don't let this game pass you by because it's different or simple, though. The new control style is definitely something that should be experienced before being dismissed.
|