News Games Store Play Online Downloads Forums Gameplanet
Close
Gameplanet has relaunched. You're looking at the old Gameplanet site. To view the new site, go to www.gameplanet.co.nz.
Gameplanet Gameplanet Network
 

Reviews: PlayStation 2 - Gran Turismo 4



Home
   News
     - Archives
   Reviews
     - PC Games
     - Xbox 360
     - PlayStation 3
     - Wii
     - Nintendo DS
     - PSP

   Previews
     - PC Games
     - Xbox 360
     - PlayStation 3
     - Wii
     - Nintendo DS
     - PSP

   Features
   Chat

Downloads
   Demos
   Movies
   Patches
   more...

Forums
   General Gaming
   Open Discussion
   Hardware/Tech
   Buy/Sell/Trade
   more...

Play Online
   Game Servers
   Supported Games

Email Newsletter
   Subscribe
   Past Issues
   more...

Online Store
   PC Games
   PlayStation 2
   Xbox
   GameCube
   more...




Gameplanet Network
   Gameplanet
   GP Forums
   GP Downloads
   GP Store

   Counter-Strike NZ
   Day of Defeat NZ
   Half-Life 2 NZ
   DS Geek
   PS2 Geek
   Xbox Geek



About Gameplanet
About the Team
Contact Us/Advertise

Gran Turismo 4

By M (14 March 2005)

Summary
Gran Turismo 4

Ups: Best visuals, physics, force feedback and variety ever offered in a driving game. PAL version has extra cars and fixes to bugs. Several new and improved features.

Downs: Despite the wait, all aspects of the game fall short of perfection. No online mode. Poor network performance. PAL version omits high definition and progressive scan options. No analogue reverse control with Driving Force Pro steering wheel. No intelligence to computer controlled cars.

Bottom Line: If it had reliable multiplayer gameplay, GT4 would be the best, most self-contained driving game of all time. Lacking these, the game is relegated to an enormous trial mode. Competitive players will have to wait for the online re-release to get what they have been waiting for.


Overall rating: 4 out of 5 fists   Great



advertisement
IF YOU'VE FOUND YOURSELF wondering what exactly Gran Turismo 4 is all about then you're not alone. That 'Real Driving Simulator' tagline doesn't help because it tends to be taken literally and therefore discarded, whereas the actual meaning is a superbly concise description of the game's actual focus.

Polyphony Digital president Kazanori Yamauchi sums it up best in Driving the Game, a hardcover coffee table book not sold seperately in New Zealand: "The simple philosphy of GT [is] high quality reality." This applies as much to the quality of the game world as it does to the accuracy of the tracks and the capability of the physics engine. For a console that dates back to last century, the quality of the reality in GT4 is set to leave the game and the console as a landmark combination of how far realism could go.

Click for enlargement

Yes, Yamauchi is happy to make it clear that the AI is at 1 or 2 per cent of where it should be to be believable, and that the arcade mode still has toned-down physics and that nowhere in the game does the handling model include calculations for each car's individual dampers. The first and last points are limitations brought about by technology, whereas the second is simply a matter of executive decision making for the good of the franchise, kinda like how it's easy to recover from the grass (although harder than in GT3 or Concept).

To put it simply, besides Yamauchi's own philosophies on sticking to what can be done well, GT4 is hampered not by resources or time, but only by the technological ceiling of the PlayStation 2. There is no doubt that GT4 would be similarly hampered on Xbox and GameCube (perhaps there would be online play on Xbox but that's all we could be confident about). One notable aspect of the way Polyphony Digital is creating the game world is by duplicating environmental textures which indicates it might not be using the PS2's revolutionary streaming and self-generating capacity for trackside objects such as trees. However, no two textures on the track surfaces themselves are the same. There is also that remarkable ability to produce backdrops such as the Grand Canyon, and with the impressive draw distance and overall visual and physics quality that is unmatched even on PC, it's hard to think all of this would be possible on any other machine.

Click for enlargement

One area of the PS2's architecture that has caused headaches is in its LAN functionality. Whether it was due to the i.Link's weakness in cost or as a port for hackers, or simply because PD didn't want to offer its LAN mode through two ports as did Free Radicals for TimeSplitters 2, there is no doubt that GT4's ethernet LAN mode has to be as difficult to use as it was to program. Forsaking the all-but-perfect Firewire hookup has left GT4 lacking in an area where it previously overcame the lack of AI. And without official online play we can only hope the next, online compatible version promised later this year will not only have great netcode, but that that will also improve LAN functionality.

Gameplanet has extensively tested the LAN mode from two to six players, and few tests have produced the same results twice. It's the same on the NTSC J version, and seems unrelated to the number of players hooked into the system. What we do like about the new LAN mode, however, is that now each player can choose his own tyre compound while features previously exclusive to GT Concept - such as LAN replays and assistance settings options prior to each race - have been retained. Changes we don't like include the inability to get out of LAN mode once in (particularly troublesome since you can't change options such as the number of laps in a race), and the inability for losers to finish if they are more than a few seconds behind the winner - previous GT games allowed over half a minute, which itself wasn't enough for those running competitions and Sony's PR material expressing hope of Gran Turismo LAN racing growing to professional level is hardly backed up by such a casual-style format.

Click for enlargement

We also wish we could enjoy the full physics of the Gran Turismo Mode in LAN play, but alas it comes under the Arcade umbrella. But it's still fantastic and while no mode is able to offer that extra detail we mentioned about individual dampers, we know it's coming when more power is available to the developers along with damage modelling and more than six cars on the track.

Polyphony is the first to acknowledge the heavy restrictions on what it is able to do on PlayStation 2, and it is this accepting attitude that has seemed to allow it to get so much out of the machine. Where other developers have repeatedly come up short, PD has completely rewritten both the physics and graphics engines for GT4 even after GT3 and Concept took the old engines so far.

Even the trick of getting progressive scan and high-definition modes in the NTSC versions of the game stretches what was thought technically possible on the PS2. Although not pure modes, the improvements they lend to the visuals put the latest PC racing sims to shame.

Click for enlargement

However, falling short of progressive scan or high-def graphics in the PAL version only adds to the game's disappointing lack of advancement. While GT4 has kepts its boundaries close to previous games in the series, the overall impression is of a game less accomplished than ever.

While the AI is constantly adjusted to remain competitive with the player (beating the hardest setting in fact puts you in a league amongst the world's best real-life drivers), there is nothing smart about its driving ability. Cars simply drive with little awareness of others, and even objects such as walls. All this extends to the B-Spec management mode but thankfully in the PAL version one is at least able to jump in behind the wheel or swap with the autopilot during a pit stop.

If you're as disinterested in any participation of the AI in your Gran Turismo experience as we are, then unless you just want to take photos all day (the Photo Mode is a magnificent addition to the game and one of those rare features that genuinely extends the gaming spectrum) you have little else to do as far as competition goes apart from racing your own ghost and posting time trial codes online. And as far as we're concerned, that's exactly why the LAN and online aspects of racing games should be seen as nothing less than crucial. Unfortunately not only does GT4 require your PC in order to play online, but the network performance whether online or in LAN play is a real problem.

Click for enlargement

GT3 and GT Concept featured almost perfect LAN performance via i.Link. Now PD has dropped that great feature (along with Sony at hardware level) but has failed to provide an equivalent alternative. Yes, ethernet cables and switches are a lot cheaper than their Firewire equivalents, but the new system is fraught with problems from frame rate issues to the stubborn unwillingness for the mode to get started and the need to reboot to get out. Polyphony has expressed how much more difficult the LAN mode was to program for an ethernet network, but we can't help wishing GT4 did what TimeSplitters 2 did before it by offering both modes as options.




Next page Next page


Details
Developer:

   Polyphony Digital

Publisher/Manufacturer:

   Sony

Links:

   Official Web Site



in Reviews
Lost Odyssey (X360)
Lost Odyssey (X360)
Mistwalker's second foray into the RPG genre is every bit as ambitious as their first. We loved Blue Dragon, and we're happy to report Mistwalker and Feel Plus (another subsidiary if Microsoft) have pulled out all the... full story

Also: Mario and Sonic at the Olympic Games (DS), Devil May Cry 4 (X360), Burnout Paradise (X360), Futuretronics Wireless Racing Wheel (PS2) ...


More

in Previews
Frontlines: Fuel of War (X360)
Frontlines: Fuel of War (X360)

Lost Odyssey (X360)

Civilization Revolution (PS3)

Don King Presents: Prizefighter (X360)

Army Of Two (X360)



More

News Headlines

Tuesday, 19 February
Imperium Romanum: Developer Interview

The Witcher Enhanced Edition Announced


Monday, 18 February
Lost: Via Domus website relaunched

LEGO Indiana Jones Web game online


Friday, 15 February
TrackMania to be released on Nintendo DS

Red Alert 3 Announced


Thursday, 14 February
Gameplanet To Relaunch Website

Gran Turismo 5 Prologue Website Launched

Sony Announce Valentines Day Activities


Wednesday, 13 February
Mass Effect for PC in May

EA & Maxis To Ship Spore In September


Tuesday, 12 February
NZ's Popular PC Gaming Team adds Xbox 360 divisions

2008 Blizzard Entertainment Worldwide Invitational Announced

FlatOut Head On – Official PSP Demo due for Release 22 February 2008


Monday, 11 February
Grand Theft Auto IV Website Launched

Viking: Battle for Asgard Official Website Launched

Academy Awards Top Honours to Call of Duty 4, Bioshock and The Orange Box


Friday, 8 February
Gameplanet Jackass Competition Closes - Winner Notified

Duke Nukem Forever Release In 2008?

Guitar Hero Marathon Relay Achieved at Guinness World Record Gamer's Edition Launch

More
Email Magazine - Situation Report
SITUATION REPORT is your weekly round up of the latest gaming news and information - delivered direct to your inbox.

Just enter your name and email address below to subscribe now!






Powered by EXPIO
Back to top
Copyright © 2000-2009 Gameplanet (NZ) Limited. All rights reserved.