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'WHY SAVE THE WORLD, when you can rule it?' The box cover for GoldenEye: Rogue Agent promises alot but does it deliver? On some levels yes, on others, that's a definite no. Whether you picked up this game because you're a Bond fan, or you just wanted something different to play, you may be a tad disappointed with what EA has to offer in GoldenEye.
Breaking it down, GoldenEye: Rogue Agent looks okay. When you start to play the game, you realise looks (and box covers) can be nothing more than a disguise. The graphics are a little too boxy but that isn't the worst of it. The game movement is jerky at best and takes a little getting used to if you're not adept at using more than one controller to aim, duck and strafe. As far as FPS games go, it's below standard. The only thing this game really has going for it is the idea of changing sides: you know, gearing up to play dirty with the 'bad boys' for a change. As appealling as that idea may be, it's really not enough to carry the game through to anything memorable.
When you begin the game, you are introduced to a default Campaign (level) called Fort Knox with a brief outline of what your objectives are, described to you by Dame Judy Dench as M. If you're not up to speed on the Bond characters or movies, you don't have to be to progress in the game but it does help to piece things together a little better all round if you do. Most games based on movies or books don't really delve too deeply into background or plot. This game is no different.
The first level sees you pairing up with 007 to take out the bad guys. The only problem with this idea is that 007 gets taken out fairly early on, so you're kind of on your own. Some people might like it that way. Afterall, the game is really all about '00' and not '007'. In spy code, '00' is what is commonly referred to as a 'rogue agent' or someone that has strayed from the path and is no longer playing the spy game by the rules. The beginning sequence in the game explains all of this as M outlines the level objectives.
Moving on in the game is certainly an experience in patience. If it weren't for the awesome background soundtrack, one might find oneself wanting to take a little nap. Paul Oakenfold's music certainly keeps you on your toes though, which is a very good thing. |