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Reviews: Xbox - NHL 2005



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NHL 2005

By (15 October 2004)

Summary
NHL 2005

Ups: Gameplay improvements, such as the open ice control and line strategies, give more advanced players even more say in how they play the game. Visually very impressive. Dynasty mode has been streamlined, with an interface that makes it one of the best franchise modes of its kind.

Downs: No Xbox Live mode. Some areas of the game have remained unchanged, or only had superficial improvements. Small, but good soundtrack, which could have been improved with access to custom soundtracks.

Bottom Line: The changes made over last year's NHL game serve to improve what was already a great, fun game. The result is a game that gives players even more control while retaining what makes it so entertaining and accessible.


Overall rating: 4 out of 5 fists   Great



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OF ALL SPORTS GAMES, possibly the most immediate and exciting is a game of ice hockey. Hugely popular in the northern hemisphere, hockey is a fast, physical game, where big hits on players are commonplace and play can switch from one end of the arena to the other in a few short seconds. Last year's NHL 2004 from EA was excellent. The change in focus to more of a simulated game, while keeping many of the arcade elements of previous years, resulted in a game that was fast and fun, with more control for players.

In NHL 2005 we find EA building on the existing game rather than making more of the kind of large-scale changes of 2004. Much of what we saw in last year's games is still here, though at times this is true to a worrying degree. For example, the exact same training videos from the 2004 disc appear, with no new ones to augment them. The Elite League feature, with three European leagues to play in hasn't changed at all, apart from a roster update. The commentary is also fairly similar to last year's game, with the same commentators providing many of the exact same soundbites.

Click for enlargement

The main Dynasty mode has been refined from last year's excellent mode. Different teams now have differing focuses, which will affect how players operate as the general manager. Some focus on results, so making the playoffs becomes the primary focus, while others are more financially oriented, so high profit becomes a factor. It's a good way to direct GM behaviour, and something for players to think about off the ice.

EA's current obsession with email continues and as GM the player now receives regular emails (in the game, that is), which update you on such things as player signings, directives from team owners, and financial reports. While much of this is largely superfluous, it does serve to alert you to various matters that may have slipped your attention. Greater control over practice sessions is also now a more vital part of the Dynasty mode, with six different practice plans affecting the overall team behaviour. Gone are various frilly bits that didn't really add anything to the game, such as decorating the GM's office and upgrading team facilities. The result is a more streamlined mode, and one which is overall easier to manage while focusing on actually playing games.

Click for enlargement

Along with updated rosters, a couple of new features in team management greatly help players define the type of game they want to play, and the personnel who will help to implement that. Players now have to consider chemistry when editing lines in the team. Certain players will gel better with some players than others, and replacing an existing player in a line will affect the chemistry of particular lines, thus affecting how they play. This proves to be an excellent tool when thinking about creating lines, although the ability to test out line combinations when signing new players to the team would have been useful.

Strategies can also now be selected for teams to follow, and even set differently for each line of players. Offensive and defensive strategies can be defined, as well as those for pressure or power play situations. This is a great addition, and helps a lot when switching lines for different situations on the fly in the game. Different lines are better suited to different strategies as well, for instance using a "crash the net" strategy with a line of larger players. These strategies are well explained in the training videos, as they were last year, but with this option they can be better utilised.

Click for enlargement

A couple of new modes have been added to NHL 2005, one of which is the World Cup, which replaces the 16-team tournament option from last year's game. Eight teams compete in a tournament, beginning with a round robin format before going to a knockout finals series. 21 national teams have been included, each with dozens of players eligible to be picked in the national squad of 26. NHL teams or teams from the European leagues can also take part in the World Cup, or even a user-created team.

Also new to the game is the party mode Free4All. In this mode up to 4 players compete against each other and one goalie in a frantic fight around a third of the rink. This is a great addition to the game for those wanting a less serious, extremely competitive diversion from the main game and a mode that would have been great to play online.




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Details
Developer:

   EA Sports

Publisher/Manufacturer:

   Electronic Arts

Links:

   Official Web Site



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