News Games Store Play Online Downloads Forums Gameplanet
Close
Gameplanet has relaunched. You're looking at the old Gameplanet site. To view the new site, go to www.gameplanet.co.nz.
Gameplanet Gameplanet Network
 

Reviews: PlayStation 2 - Driv3r



Home
   News
     - Archives
   Reviews
     - PC Games
     - Xbox 360
     - PlayStation 3
     - Wii
     - Nintendo DS
     - PSP

   Previews
     - PC Games
     - Xbox 360
     - PlayStation 3
     - Wii
     - Nintendo DS
     - PSP

   Features
   Chat

Downloads
   Demos
   Movies
   Patches
   more...

Forums
   General Gaming
   Open Discussion
   Hardware/Tech
   Buy/Sell/Trade
   more...

Play Online
   Game Servers
   Supported Games

Email Newsletter
   Subscribe
   Past Issues
   more...

Online Store
   PC Games
   PlayStation 2
   Xbox
   GameCube
   more...




Gameplanet Network
   Gameplanet
   GP Forums
   GP Downloads
   GP Store

   Counter-Strike NZ
   Day of Defeat NZ
   Half-Life 2 NZ
   DS Geek
   PS2 Geek
   Xbox Geek



About Gameplanet
About the Team
Contact Us/Advertise

Driv3r

By (17 July 2004)

Summary
Driv3r

Ups: Some of the CG cut-scenes are very well put together and the highlights reel is well produced. Both the voice acting and the soundtrack are quite polished. The driving, while very challenging, does favour the exacting driver.

Downs: The in-game graphics, as well as some of the cut-scenes, are quite ill-defined especially the character models. No multiplayer minigames. The on-foot sections are some of the worst we have seen. The AI is quite erratic, ranging from mindless when on foot to relentless and aggressive while driving.

Bottom Line: Driv3r was a game we really wanted to be great. The legacy left by the Playstation Driver games warranted a classic sequel on the Playstation 2. Instead Driv3r seems to have highlighted all the bad things about the series, souring our memories and making us wish it was still delayed.


Overall rating: 2.5 out of 5 fists   Mediocre



advertisement
THE DRIVER SERIES WAS one of the highlights on the original PlayStation and sold in excess of 12 million copies. The first game challenged us to learn to drive a car fast with skill. The second expanded on that and included some brief sections on foot. After a long wait Reflections delivers the third game in the series amid much hype. Driv3r expands again on the series and takes the main character Tanner away from his car for even more of the game. This is not such a good thing though.

Click for enlargement

Driv3r is split up into missions set in three cities around the world ?Miami, Nice and Istanbul. Each of the areas is quite distinct and very large. The story follows the policeman Tanner as he goes undercover as a driver for a crime syndicate. While undercover he must perform certain tasks for the syndicate as well as trying to break the syndicate up. It's not the strongest of stories, but the focus of Driv3r, like any good action movie, is on the action rather than the plot. It seems strange then that seemingly a lot of effort has been put into some of the CG cut-scenes that tell a lot of the story. Driv3r has an odd mix of cut-scenes between the gameplay, and they are either very detailed, high quality movies or low-quality movies more akin to the actual game. The high quality movies are quite stylish and enjoyable to watch, and almost give the impression that possibly the developers should be making a movie rather than a game.

Click for enlargement

The rest of Driv3r clashes quite badly with these refined movies. The environments are quite drab and ill defined. This is possibly because the cities are very large and there are a lot of diverging paths off the main streets. Driving around each city is fairly smooth, and although there is a reasonable amount of pop-up it is not as bad as it could be. The cars are quite well modeled, and although they are not up to the standard of many other games they move and show damage quite well. The character models in Driv3r are very poorly done, with a low range of movement and variety. Even Tanner himself looks quite unappealing and some of his actions, swimming for instance, are downright awful. One of the neat features implemented for Driv3r is the highlights package. When loading a saved game a short, stylish set of clips plays, bringing players up to speed with previous events. This is a great feature for players who have a longer interval between games as the important parts of the story can be refreshed, and the way this has been implemented is very well done.

Click for enlargement

The gameplay is basically split into two parts ?on-foot and driving. Unfortunately the on-foot sections, of which there are quite a few, are some of the worst we have seen for some time. Players are only able to move around in an upright fashion pointing a gun straight out in front of them if needed. That's pretty much it for the controls. A crouch/roll button did briefly give us some hope, but Tanner is unable to move at all if crouched and can only roll forward from a crouch rendering that button all but useless. There is also a jump button, which launches Tanner into sort of a floating animation, but again we were unable to find any practical use for this.

Click for enlargement

This control setup turns gunfights, of which there are many, into dangerous situations. If cover can be found, such as behind a wall, Tanner still needs to come out into the open to fire, leaving himself woefully defenceless to return fire. Two adverse factors in Driv3r often save Tanner from a quick death. The first is a firing reticule that turns red when an enemy is targeted. Players can then use this to shoot opponents from a distance without even seeing the enemy. The other factor that gives players an advantage is an almost total lack of enemy AI. Almost all of the enemies stand in one spot, generally out in the open, so that players can easily pick them off. Occasionally they will crouch, but since they are in the open this is generally a wasted movement.

Click for enlargement

Luckily the driving sections fare much better, although they are not totally without their problems. Cars are mainly driven, but the occasional boat, truck or even motorcycle also make appearances. At first the vehicles seem to suffer from being extremely sensitive. Any little twitch on the controller can send the car spinning or careening uncontrollably into an obstacle. Practice does certainly improve the player's ability though and after a while the nuances of the handling show that this is a game more for the exacting driver. Even so we were never able to get totally comfortable with the driving and careen about carelessly as we can in other games. Gamers are not aided in this endeavour by the constant breaks in action and extensive on-foot sections, necessitating a reorientation period when behind the wheel once more.

Click for enlargement

Part of the problem we have with the driving sections is the camera. There is a choice of one third-person and one first-person bumper view and neither is totally satisfactory, despite the existence of side and rear views. This is especially noticeable in the boat sections. The boat is set quite low in the water making either view quite restrictive. A higher third-person view or a moveable camera with the redundant right thumbstick would have solved these problems and made the game a lot more manageable.

Click for enlargement

In sharp contrast to the on-foot sections the enemy AI in cars seems almost too aggressive. Hopelessly faster than Tanner's car players must find ways to catch enemies or lose chasing vehicles, requiring more and more daring maneuvers. This can at times be quite challenging and enjoyable, but with the instability of the cars and the relentless nature of the AI this can turn into something quite frustrating. These driving sections also seem to be plagued with a lack of balance in the gameplay. For instance where Tanner is the chase car any little slip or deviation from the road can result in the other car getting away. The reverse is however not true when Tanner is being chased. This results some tortuous trial-and-error sequences akin to the agony we often felt in Reflection's previous game Stuntman.

Click for enlargement

One thing the developers have done very well is the audio side of Driv3r. An all-star cast have taken up roles in the game, including Michael Madsen, Ving Rhames, Mickey Rourke and Iggy Pop, and this has resulted in some fine voice acting. Accompanying this is a soundtrack worthy of a good action movie. The mix of both vocal and non-vocals tracks favours a hard rock or techno sound, and seems well suited to this style of game.

Click for enlargement

Despite wanting desperately to like it Driv3r is quite a disappointment. After enjoying the first two games on the Playstation and a long wait for the game to be completed we were looking forward to a cracking adventure. Instead Driv3r seems unable to fully deliver on any aspect of the game. The increased focus on the on-foot sections has a detrimental effect and take the player's focus away from the driving. If these sections were better done we wouldn't mind so much but they really are quite shoddy. Meanwhile the driving sections seem to have taken a step backwards, becoming more an exercise in frustration than anything else. The developers seem to have focused more on the Driver legend and less on the game. The result is a game that will please few.




  • Check out the Official Site.


  • Details
    Developer:

       Reflections Interactive

    Publisher/Manufacturer:

       Atari

    Links:

       Official Web Site



    in Reviews
    Lost Odyssey (X360)
    Lost Odyssey (X360)
    Mistwalker's second foray into the RPG genre is every bit as ambitious as their first. We loved Blue Dragon, and we're happy to report Mistwalker and Feel Plus (another subsidiary if Microsoft) have pulled out all the... full story

    Also: Mario and Sonic at the Olympic Games (DS), Devil May Cry 4 (X360), Burnout Paradise (X360), Futuretronics Wireless Racing Wheel (PS2) ...


    More

    in Previews
    Frontlines: Fuel of War (X360)
    Frontlines: Fuel of War (X360)

    Lost Odyssey (X360)

    Civilization Revolution (PS3)

    Don King Presents: Prizefighter (X360)

    Army Of Two (X360)



    More

    News Headlines

    Tuesday, 19 February
    Imperium Romanum: Developer Interview

    The Witcher Enhanced Edition Announced


    Monday, 18 February
    Lost: Via Domus website relaunched

    LEGO Indiana Jones Web game online


    Friday, 15 February
    TrackMania to be released on Nintendo DS

    Red Alert 3 Announced


    Thursday, 14 February
    Gameplanet To Relaunch Website

    Gran Turismo 5 Prologue Website Launched

    Sony Announce Valentines Day Activities


    Wednesday, 13 February
    Mass Effect for PC in May

    EA & Maxis To Ship Spore In September


    Tuesday, 12 February
    NZ's Popular PC Gaming Team adds Xbox 360 divisions

    2008 Blizzard Entertainment Worldwide Invitational Announced

    FlatOut Head On – Official PSP Demo due for Release 22 February 2008


    Monday, 11 February
    Grand Theft Auto IV Website Launched

    Viking: Battle for Asgard Official Website Launched

    Academy Awards Top Honours to Call of Duty 4, Bioshock and The Orange Box


    Friday, 8 February
    Gameplanet Jackass Competition Closes - Winner Notified

    Duke Nukem Forever Release In 2008?

    Guitar Hero Marathon Relay Achieved at Guinness World Record Gamer's Edition Launch

    More
    Email Magazine - Situation Report
    SITUATION REPORT is your weekly round up of the latest gaming news and information - delivered direct to your inbox.

    Just enter your name and email address below to subscribe now!






    Powered by EXPIO
    Back to top
    Copyright © 2000-2009 Gameplanet (NZ) Limited. All rights reserved.