Unreal Tournament 2004

By phantom (6 April 2004)
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Ups: High speed action; huge number of impressive and varied levels; heaps of detailed and imaginative player models to choose from; heaps of game modes to play; genuinely entertaining and rewarding single player mode; intelligent Bot AI; a blast online, offline and at LANs; great sounds, graphics and interface design.

Downs: Needs a top end machine to get the best out of it; level load times are extensive; huge install - make sure you have loads of hard disk space.

Bottom Line: A magnificent game and an excellent evolutionary upgrade to the series. There's so much content and it's so much fun you'd be hard pressed to find an FPS game with more depth. Whether you prefer online or offline play, this is one that any serious gamer should own.


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IT'S UNREAL. IT'S A Tournament. It's Unreal Tournament - 2004 edition. The name alone should be enough of a suggestion to allow you to build up a pretty accurate idea of what goes on here; if not, read on.
Built using the continually improved Unreal engine (first seen in the not so surprisingly named Unreal - way back in '98), Unreal Tournament 2004 is a multiplay-centric iterative release in the Unreal Tournament series. Looking to become an annual release, this evolution in the series is competitively priced ($75 RRP in New Zealand) and packed with gameplay features, many of which are new to the genre, let alone the series. Check out these gameplay modes for a start:
- Assault
One team attacks an objective, the other defends it. Next time around, team roles reverse.
- Onslaught
Take over powernodes in a series, each one unlocking a path to the next, until the way is clear for you to assault the other team's power core. Destroy the other team's power core to win the round.
- Deathmatch
Kill or be killed - winner is first to reach target number of kills
- Capture the flag
Get into the enemys base, get their flag, get out. To score, you must take their flag back to your own - which must still be in your base. A strategic cat & mouse game.
- Team Deathmatch
Just like normal deathmatch but you are no longer alone.
- Double Domination
Capture and hold both control points for 10 seconds in order to score.
- Bombing Run
The closest thing to a traditional sport: capture the ball and then score in the opposition team's "hoop".
- Mutant
Everyone tries to kill the mutant; if you do, you become the mutant. Only the mutant and the player with the lowest points can score by killing other players.
- Invasion
Survive against waves of monsters, straight from Unreal (the single player game)
- Last Man Standing
You have a certain number of lives - once you run out, you can only watch the rest of the game play out. Win by being the last left alive In addition, the single player game mode presents the player with more than just a practice mode. Starting with simple deathmatch in which you establish your reputation, you must earn money and kudos so you might hire a team - whereupon you can enter the much more lucrative team-based competitions and vie for the chance to be the ultimate champion of Unreal Tournament. A combination of team management and smart AI makes this far more than the vague attempts at a single-player mode seen in other games (Battlefield Vietnam springs to mind) as you really do have an impact over the fate of your team.
Most of the modes are an absolute thrill, taking on a different feel depending on whether you are playing with bots, on an open server or in a clan-on-clan environment. The only one which feels a bit out of place is the Invasion mode, which is a little tiresome. With the right maps, right players and right difficulty setting even it might work.
The controls and response times of the game are fantastic. You have limitless ability to tweak the controls, of course, so the freaks that still use the arrow keys for movement will be up and running in no time, just like the rest of us (the sensible WASD community). You can snap around, switch between weapons and blast your opposition apart in mid air with ease (and practice!!), all whilst negotiating the clever lifts, launch pads and ramps of the various cleverly designed levels. It feels right, it works. Quake and UT players alike will feel at home here.
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System Requirements:

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Windows 98/ME/2000/XP |
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1,000 MHz CPU |
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128 MB RAM |
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5,500 MB available hard drive space |
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16x CD-ROM |
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Direct3D-compatible 3-D accelerator |

Review System:

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Windows XP Home |
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Intel Pentium 4 2,400 MHz |
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512MB RAM |
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40x CD-ROM |
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Geforce Ti4200 2GO |
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inbuilt |
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