
 | advertisement |
|
 |
IN A WORLD FULL of espionage and villains Hell-bent on taking over the world, there has only ever been one man to rely on: James Bond. Bond has been able to foil plans, destroy hideouts and save girls without breaking into a sweat, all while maintaining his suave style. Since the mid 80s, 007 has appeared in numerous games with Rare's GoldenEye on the Nintendo 64 representing the pinnacle of the license and the FPS subgenre. Not long after GoldenEye's release, Electronic Arts bought the rights to the James Bond franchise and started to release its own versions of the popular license while maintaining the first-person perspective.
Everything or Nothing is EA's third Bond title and this outing has taken quite a change in the gameplay stakes. The whole style of game has been totally rebuilt from the ground up, including the introduction of the third-person perspective. Very much in the mould of Tom Clancy's Splinter Cell, Everything or Nothing gives the player a choice to play as an action game or stealth.
Everything or Nothing begins in the tradition of the films: the scene is set with a short intro showing a deal going down between two parties. This gets cut short with Bond causing a diversion and from here you take control. The game dumps you right in the action and teaches you the basic controls while in the heat of the firefight. The first level a basic mood-setter. When the level is completed the opening credits roll along with a title theme recorded by Mya and typical images of beautiful women.
Occasionally throughout the game there are little non-interactive movies to set the scene. Whether these are meetings or getting a look at the latest gadgets, they work remarkably well and add a familiar feel to an already highly polished product. All the main voice acting has been provided by the actors from the films: Pierce Brosnan, Dame Judi Dench, John Cleese, and even Willem DaFoe as the bad guy. The actors and actresses have also had their faces scanned for the game, giving it that added polish.
The overall graphic quality of the game is excellent and contains plenty of variety. Whether you are running down the side of a building while it is exploding, flying through canyons in a helicopter or driving a tank through a village, the game delivers in all areas. The frame rate in the Xbox version is smooth on the Xbox while the textures and effects are implemented very well indeed.
Audio is delivered in full 5.1 Dolby Digital surround sound. The voice acting has been authentically performed, with characters actually sounding the part. Sound effects are also excellent, with bullets whizzing all around, explosions, structures collapsing and overall sounding much like you are part of a big budget movie.
One of the best features of the controls is the precise aiming: holding the left trigger targets an enemy, but with the right control stick you can fine-tune your aim manually with the right control stick. This is ideal for when an enemy is hiding for cover and you can select exactly where to shoot while keeping the enemy targetted. The right trigger fires the selected weapon, while the face buttons are used for wall cover, ducking/standing, dive rolling and interacting with certain objects. Up and down on the d-pad selects weapons and gadgets while left and right turns on a feature called 'Bond sense'.
'Bond sense' slows the game right down to almost a standstill and, depending on where you are in the game and in what direction you are facing, allows you to spot the dangers around you and interactive objects that you can use to your advantage.
These could be explosives such as barrels, or tanks that can be used to incapacitate nearby foes, or even an object that may collapse and crush the enemy.
Some of these can even trigger 'Bond moments', which occur when you pull off a move that would be right in place in a 007 film - usually about three per level. The moments range from jumps in a vehicle, eliminating enemies in stealth action, incapacitating a group of enemies in one move and so on. Fulfil these and you unlock extras that can be used in the multiplayer mode, or even activated for the single-player game.
Speaking of multiplayer, 007 has another feature that is starting to appear in more games these days, and that is the co-op mode. The game is played in split screen mode, allowing you and a second player to work together throughout the game.
Had Eveything or Nothing stuck with the first-person style of Nightfire and Agent Under Fire, Everything or Nothing most likely would not have had the same feel and enjoyment. Before the game was released, it was understandable to be anxious at the change. Thankfully the perspective has worked well. Everything or Nothing is enjoyable to the last. This is one action game that deserves to be in your game collection. |