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If there is a potential weakness with its structure, it ¡s that the focus on running errands can make for a linear approach to gameplay. However, life in this town is what you make it. The conjested avenues of the inner city provide plenty of chances to nick a hovering vehicle, whether occupied or not, during your travels from briefing to destination. At the risk of attracting more attention than you might want, this mode of transport offers scenic opportunities and efficiency gains that make it almost mandatory for most runs. There is also Jak's hoverboard, providing both transportation and a chance to kill time pulling tricks rather than worrying about the burden of reversing the state of affairs that Jak realises he has somehow created through his initial meddling.
Getting sick of the traffic will soon open up new ways to amuse yourself as you risk your life for a bit of fun courtesy of the almost two-dozen types of vehicle available, each with its own set of handling dynamics. Offering particular amusement is the occasion to empty a patrol vehicle, complete with cannon, and see how long you can last before your ship is destroyed by knocks and shots.
Enforcers have particular characteristics that do restrict gameplay, however. While it doesn't take long to decipher the constant trash talk of patrols from meaningful expressions, at times the inconsistency of their awareness almost disappoints. Returning outside from a building turns your one-time pursuers into idle watchdogs, ignorant of both your identity and intentions. One shot will soon reset things, however, though there is a limit to how often you want to do something like that as endless hordes will come running or flying and anti-vehicular batteries open up from the streets.
The Renegade world is big. The 15 environments surrounding Haven City vary from the forrest to the strip mines to the port, creating a game world three times as broad as that of the Precursor Legacy. With Sega and Sonic stalwart Hirokazu Yasuhara now a part of the Naughty Dog team, the gameplay is pleasing mixed with original staging and unique additions for the sequel.
With the benefit of Naughty Dog's impressive, brand new game engine, gameplay gets the benefit of varied environments as well as a pleasing variety of travelling, hoverboarding, shooting, platforming and adventure. Interestingly, the game engine also makes for a population of unique citizens, meaning no two NPCs are the same.
Unfortunately, for all Naughty Dog's noise about their technical achievements, apparent problems with the PAL conversion remain. In a very PlayStationesque glitch, turning full circle in an environment leads to a seam in the rendering. But that ¡s about it for complaints. A PAL60 option and progressive scan capability allow Jak II: Renegade to be shown to the limits of standard resolution displays within the bounds of the PlayStation 2's output capabilities. While Naughty Dog has focused the sequel on improving cosmetics, by their own admission their objective has never been to set benchmarks on gameplay. With perfectly high enough benchmarks to borrow from, who would mind? |