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Reviews: PC Games - Command & Conquer Generals: Zero Hour



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Command & Conquer Generals: Zero Hour

By Gunner (2 October 2003)

Summary
Command & Conquer Generals: Zero Hour

Ups: Heaps of new goodies; new graphic sets; good challenging missions.

Downs: Bikes being lost when you dismount; you can’t control the Aircraft Carrier except to launch planes.

Bottom Line: An expansion pack that is packed full with new game enhancements as well as some great new units. A must buy for owners of the original.


Overall rating: 4.5 out of 5 fists   Excellent



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GENERALLY EXPANSION PACKS ARE a bit of a mixed bag. Often they are hastily slapped together to ride on the back of the hype of the first game, with some suspect content and even worse, bits that should have been in the original game in the first place. When we heard that Command and Conquer: Generals was going to spawn an expansion, we were very apprehensive. We loved the original and rated it very highly because of its polished game play and well balanced forces. Would the expansion pack, Zero Hour, do it justice? We are pleased to say that it does indeed, and then some.

What you immediately notice about this game is the new style EA packaging for New Zealand. The box is similar in size to a DVD case but as thick as a paper back. It fits comfortably on your bookshelf with an easily readable spine, and is very cool and collectable. We hope this new packaging becomes the new standard adopted by other game distributors.

Click for enlargement


Click for enlargement

Zero Hour comes on two discs and to play the game you need to have a copy of the original installed on your PC. Right off the bat you know it's going to be good as you are treated to a superb opening movie using the game engine itself. It's a rolling battle sequence starting from a naval coastal bombardment, across the beach, through the city and then out to sea again. It's a show case of the new graphic sets and some of the stunning new units. You will watch it more than twice.

So what's new? Well for a start there is fifteen new solo missions. Impressive when you consider that the original shipped with 21 missions. These missions follow a well crafted story-line told by news reporters (BNN news and an Arabic channel). Some missions have multiple objectives and some can be quite a challenge to complete; particularly at the higher levels of difficulty. You get the standard 'elimination' missions as well as the 'capture this item' and 'escort' style missions. We won't give too much away but they involve UN aid, weapons of mass destruction and chemical weapons (the team writing the script must have had the news playing in the background when they put it together).

Click for enlargement


Click for enlargement

The voice acting as you would expect is superb, including the occasional video-phone interference in some sequences. A nice touch was the GLA news reporter who started off as pretty rough looking however as you gain the upper hand in the GLA campaign he starts to dress better and become more anti-American.

Each of the campaigns are five missions long and the starting ones are used as a vehicle to introduce some of the new units. The USA has a very cool new Sentry Drone which is a ground-based, tracked robotic vehicle armed with a chain gun. They also have the new Microwave Tank which can disable structures, a new humvee called the Avenger and a new defensive structure called a Firebase.

Click for enlargement


Click for enlargement

China's new units include the Listening Post (a light vehicle), a new transport Helicopter and the ECM Tank which pushes incoming missiles off course and can disable enemy units. The GLA have the new Saboteur, Combat Cycle and the hard case Battle Bus.

There are also heaps of new upgrades, some new structures and new general skills. To name a few there is the MOAB upgrade (mother of all bombs) to your bombers, chemical suits for the US, sneak attack tunnels and hellfire drones. All in all there is a huge stack of new features and units that will re-kindle your interest in the game. Does it still maintain game balance you ask? As you would expect from the C&C series they have been carefully crafted to ensure that no one side gains an advantage over the other. Saying that, in one GLA mission you can build a scud storm, nuclear missile site and a particle cannon - seasoned, toasted and atomized!

Click for enlargement


Click for enlargement

On the skirmish front there are new 'Generals' to pit yourself against. Each has its own particular personality and ways of fighting. Each will approach a particular map differently and this will certainly increase the games replay-ability.

Overall Zero Hour is a worthy expansion pack to an already superb game. Owners of the original will not be disappointed in the loads of new content and the way it will re-ignite interest on the multi-player servers. It is superbly put together and very topical in its story-line. If you are into real-time strategy games, you will have already purchased the original and this expansion has to be on your must-buy list.




  • Check out the Official Site.


  • Details
    Developer:

       Electronic Arts

    Publisher/Manufacturer:

       Electronic Arts

    Links:

       Official Web Site



    Review System:

      •  Windows 2000
      •  Intel Pentium 4 2.4 MHz
      •  256 MB RAM
      •  50x CD-ROM
      •  GeForce FX 5200 128 meg
      •  Creative Labs 5.1

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