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TRAVELLING THE WORLD TO exotic locations, meeting lovely ladies and finding valuable treasures sounds like an ideal time, but for Indiana Jones, it's all part of the territory. Of course no adventure would be complete without danger, enemies and trial and tribulations.
Armed with his hat, trusty pistol and whip Indy goes in search of the Idol of Kouru Watu, which really sets the scene for what would be the opening action sequence in a movie. Of course this level is no walk in the park, not unless you call a Temple in the heart of a jungle a park. Traveling to Ceylon off the coast of India introduces the player to the controls and some simple puzzles to get accustomed to how the game plays. Of course once the first level is finished Indy goes back to his paid employment of an archeologist in a New York school. It is here that he meets Marshall Kai and Mei Ling who hire Indiana to search for the Emperor's Tomb and the artifacts needed to enter. This leads Indiana to various countries spanning the globe including Prague and Hong Kong to name a couple.
The whole Indy experience is presented in the same fashion as you would expect from the movies. A map of the countries with a silhouette of the transport in the background blends the levels together in such a style that there are times you forget for a second that you are infact playing a game, and not watching a new adventure. Talking of presentation, the instruction manual deserves a mention. Filled with notes, letters, fliers as well as actual game guides you would think that it's a bonus book and the instructions are found elsewhere. It really does look like something Dr Jones would carry around. Excellent stuff.
Presentation and story don't make a game on their own though - they just add to the atmosphere. The gameplay itself plays very well with a nice variation of puzzles, exploration and action. The puzzles can range from simple switches to be activated to more brain teasers using dials and symbols. Exploration is rewarded by finding the occasional artifact which is not part of the quest itself, but rewards the player at the end of the game.
The action takes the mould in various forms, from gun slinging, fist fights, and even using the occasional sentry gun. The fighting is excellent with very friendly controls and fantastic sound effects that really suit the game to a Tee. Infact, the fighting is so good that there were a few times we tried to take on multiple enemies with our bare hands rather than just gun them down despite having enough ammo to finish them all.
The sound itself is delivered in Dolby Digital 5.1 with the sound effects seeming to match everything from the film. The Webly pistol, crack of the whip or bone crunching punches, these all sound like they do in the movies. Speaking of the movies, the musical score from the films (you know the one!) has been used throughout the entire game and changes its tempo depending on the situation. This works incredibly well and can also give a hint of whether there is trouble lurking around the corner, or if you have found a secret room.
"Ahhh, but what about the graphics" we hear you cry. The whole experience comes across nicely with well animated characters, a very nice draw distance in the open sections and textures that suit the particular settings. The cut scenes also use the ingame engine so the flow of the game is not lost in anyway. Of course there are a few small flaws, one being the enemies bodies after a fight. Occasionally a body will drift or float across the screen and there is clipping here and there with characters arms going through doors or walls but on the whole this is only a small problem and not one to detract from the overall experience.
There are one or two other small problems, one being the save points. These are automatic and save whenever a new section of a level is loaded. The loading isn't too frequent... unless you die a lot. The other problem comes in the form of severe jerkiness in some parts. At first we thought this was because of the amount of action on the screen, but after some time it became apparent that it was infact the sound and it was affecting the game. Thankfully it wasn't long till we discovered that pausing the game and un-pausing fixed this problem straight away. This had to be mentioned so the experience will not be ruined by a small bug that is easily fixed.
At the end of the day what we have here is an excellent game that has enough of everything to attract most gamers. If you are a fan of the Tomb Raider games (you didn't think Lara wouldn't get a mention did you?) then this will be right up your alley, and even if you are not it deserves your attention. |