News Games Store Play Online Downloads Forums Gameplanet
Close
Gameplanet has relaunched. You're looking at the old Gameplanet site. To view the new site, go to www.gameplanet.co.nz.
Gameplanet Gameplanet Network
 

Reviews: PC Games - 1503 AD: The New World



Home
   News
     - Archives
   Reviews
     - PC Games
     - Xbox 360
     - PlayStation 3
     - Wii
     - Nintendo DS
     - PSP

   Previews
     - PC Games
     - Xbox 360
     - PlayStation 3
     - Wii
     - Nintendo DS
     - PSP

   Features
   Chat

Downloads
   Demos
   Movies
   Patches
   more...

Forums
   General Gaming
   Open Discussion
   Hardware/Tech
   Buy/Sell/Trade
   more...

Play Online
   Game Servers
   Supported Games

Email Newsletter
   Subscribe
   Past Issues
   more...

Online Store
   PC Games
   PlayStation 2
   Xbox
   GameCube
   more...




Gameplanet Network
   Gameplanet
   GP Forums
   GP Downloads
   GP Store

   Counter-Strike NZ
   Day of Defeat NZ
   Half-Life 2 NZ
   DS Geek
   PS2 Geek
   Xbox Geek



About Gameplanet
About the Team
Contact Us/Advertise

1503 AD: The New World

By Gunner (2 April 2003)

Summary
1503 AD: The New World

Ups: Complex and thorough economic model based on the period.

Downs: Everything takes time; too much micro-management; dated graphics.

Bottom Line: Ultimately a laborious experience with no real excitement. Will only appeal to the micro-managers and accountants seeking to play something on the edge.


Overall rating: 2.5 out of 5 fists   Mediocre



advertisement
THE PROMISE OF NEW lands, freedom from oppression and whispered wealth drew many an adventurous man and women from Europe into the 'The New World'. It was a time of Pirates, political intrigue and a time of hard manual work and slow progress towards building a new life. It is therefore a credit to Sunflower Entertainment that they have created a game that manages to capture these elements, but it is in this 'realism' where 1503 falls flat.

Click for enlargement

The premise of the game is that you are the governor of a colony ship and must search out a suitable new land and found a thriving new economy. The challenge is to build a balanced community that manages to feed and cloth it's citizens and supply them with the ever increasing demands for luxury goods.

The game is played on an isometric map in the vein of most RTS games of today. Game decisions are based around what and where you construct the buildings that make your township. Various buildings form economic chains that at the end produce a set goods that can either be sold or traded. For example you can build a small farm that will produce food, but with the addition of a potato field will produce ale that in turn can be sold through a tavern (having fun yet?). Various buildings have zones of coverage and you need to be careful to ensure each link of the chain sits within the right zone.

Click for enlargement

Once your community is up and running the only intervention required from the player is with a few of the buildings and what items they produce. What to produce is based on the demands of your people. This is determined by selecting a house and seeing what they are not getting enough off (sounds exciting - Ed). Where for any reason you can't produce a particular item you can (if they exist on the map) trade with other towns. This you do by selecting the warehouse then selecting the trade goods you want to exchange and then loading them onto the ship. You then sail off to the intended recipient, unload the ship, negotiate the exchange, load your goods onto... (the remaining text has been deleted in the interests containing the readers excitement)

Click for enlargement

Additional buildings are unlocked as your population increases and this is achieved by building more houses. This requires resources of which you never seem to have enough. Often in the game you will find yourself sitting back watching the exciting action as you will the timber cutter to cut more wood and have it delivered to the warehouse. Unfortunately this is a painful process as it takes a lot of game time for what seems a small amount of wood. There is a lot of new buildings to unlock and these in turn create the opportunities for more complex chains in the economy (oh be still my beating heart).

Click for enlargement

Yes you can build troops, warships and even a fortress. These can be used as protection from other civilisations and the Pirates. This is very standard fare with a small amount of different units and possible formations with combat outcome based largely on force selection and size. This is possibly the high point in the game but ultimately it is mediocre in it's delivery.

The graphics engine used in 1503 is dated. The developers have attempted to deliver the feel of the period and some effort has been made to animate some of the buildings and people, however there is not enough of this. Given the slow progress of the game interesting and varied animation would have gone some way to hold the players interest. You can zoom in and out of the playing map, or change it's view to the four points of the compass but ultimately it is a 2D isometric playing area that is both bland and granulated in it's style.

Click for enlargement

The game controls are not particularly intuitive and at time quirky at best. There are both vertical and horizontal icon tabs that take you to further icons you can select. The pictures at times are a bit confusing but luckily you can hold the cursor over them to get a text description. There is a comprehensive help section and this is well put together with explanations offering further links to aid you in figuring out the production chains. We felt with practice it would become easier to use however given the amount of time between building decisions while resources are accumulated you often forgot what you did previously.

Sound effects in the game are limited with simple confirmation messages and few ambient sounds. Again given the lack of game play interest you would have thought more effort would have been made in this area. Music is a small selection of period pieces that in our view should have been left in that period. They only add to the desire to seek a wall and determine the paint evaporation quotient.

Click for enlargement

There is a campaign that you can play through which will present you with more difficult challenges the further you progress (less resources and more enemies). At the end of the day though it is disappointing that more thought was not put into this and some effort made to build a comprehensive campaign around the settlement of the Americas or even Australasia.

Overall 1503 AD is well put together with a very comprehensive economic model. It was however always going to be a challenge to make a game that made a time of hardship and labour an exciting experience. For those who love micro-management and enjoy sitting back and watching their economy perform 1503 will have some appeal, but for those looking for an empire building game steer your ship elsewhere.




  • Check out the Official Site.


  • Details
    Developer:

       Sunflower Entertainment

    Publisher/Manufacturer:

       Electronic Arts

    Links:

       Official Web Site



    System Requirements:

      •  Windows 95/98/NT4/2000 or Linux
      •  500 MHz CPU
      •  128 MB RAM
      •  930 MB available hard drive space
      •  4x CD-ROM

    Review System:

      •  Windows 2000
      •  Intel Pentium 4 2.4 MHz
      •  256 MB RAM
      •  40x CD-ROM
      •  GeForce 2 64 Meg
      •  Creative Labs Live 5.1

    in Reviews
    Lost Odyssey (X360)
    Lost Odyssey (X360)
    Mistwalker's second foray into the RPG genre is every bit as ambitious as their first. We loved Blue Dragon, and we're happy to report Mistwalker and Feel Plus (another subsidiary if Microsoft) have pulled out all the... full story

    Also: Mario and Sonic at the Olympic Games (DS), Devil May Cry 4 (X360), Burnout Paradise (X360), Futuretronics Wireless Racing Wheel (PS2) ...


    More

    in Previews
    Frontlines: Fuel of War (X360)
    Frontlines: Fuel of War (X360)

    Lost Odyssey (X360)

    Civilization Revolution (PS3)

    Don King Presents: Prizefighter (X360)

    Army Of Two (X360)



    More

    News Headlines

    Tuesday, 19 February
    Imperium Romanum: Developer Interview

    The Witcher Enhanced Edition Announced


    Monday, 18 February
    Lost: Via Domus website relaunched

    LEGO Indiana Jones Web game online


    Friday, 15 February
    TrackMania to be released on Nintendo DS

    Red Alert 3 Announced


    Thursday, 14 February
    Gameplanet To Relaunch Website

    Gran Turismo 5 Prologue Website Launched

    Sony Announce Valentines Day Activities


    Wednesday, 13 February
    Mass Effect for PC in May

    EA & Maxis To Ship Spore In September


    Tuesday, 12 February
    NZ's Popular PC Gaming Team adds Xbox 360 divisions

    2008 Blizzard Entertainment Worldwide Invitational Announced

    FlatOut Head On – Official PSP Demo due for Release 22 February 2008


    Monday, 11 February
    Grand Theft Auto IV Website Launched

    Viking: Battle for Asgard Official Website Launched

    Academy Awards Top Honours to Call of Duty 4, Bioshock and The Orange Box


    Friday, 8 February
    Gameplanet Jackass Competition Closes - Winner Notified

    Duke Nukem Forever Release In 2008?

    Guitar Hero Marathon Relay Achieved at Guinness World Record Gamer's Edition Launch

    More
    Email Magazine - Situation Report
    SITUATION REPORT is your weekly round up of the latest gaming news and information - delivered direct to your inbox.

    Just enter your name and email address below to subscribe now!






    Powered by EXPIO
    Back to top
    Copyright © 2000-2009 Gameplanet (NZ) Limited. All rights reserved.