Impossible Creatures

By phantom (25 January 2003)
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Ups: You get to mix bits of animals together and then fight them - there is no bigger "Up"; Fun game that adds a new twist to an aging genre; Mod friendly design.

Downs: Air units are essentially useless; Borderline stupid AI results in poor pathfinding and requires you keep a close eye on your troops at all times.

Bottom Line: A solid little game that dares to turn the RTS genre on its head - and wins. Fun, different and easy to play, with good multiplayer and just a damn good concept to boot. A winner!


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RELIC ENTERTAINMENT MIGHT NOT have been around for very long, but it's not like they have no experience making killer strategy games - Homeworld anyone? Combine that sort of legacy with the killer concept of being able to mix and match animal parts to create custom fighting units and you have a guaranteed winner. Don't you? Let's take a look...
The premise of the game is simple. Using the creature chamber, players can combine two animals to form a new "super" animal - combining the best traits of the source animal and resulting in something quite different and much better than the sum of the two parts. You can also use any animal you have found the DNA for - whack a piranha head on a donkey, for example, or slap a snake on a hawk. The idea is to build ideal combinations that result in a genuinely useful unit - a flying spitting cobra, for example, would be killer - as would a piranha that could travel at 80 miles an hour, on the tail end of a cheetah. Get the picture? You can tinker with which set of legs or which animals to use for hours and hours and hours - there are so many options available, this part is almost a game in itself!
All these creature manipulation shenanegans are set against a backdrop of 1930's science, on a chain of islands just off the coast of Chile. The story is that your character, Rex Chance, receives an urgent message from his father, who has been studying advanced DNA applications. He rushes off to the island, only to find that things have taken a turn for the worse and your Dad's evil boss has set about stealing the research and generally getting up to no good. It's up to you and Lucy Willing (who is) to save the day.
The technology of this alternative 1930's is very cool and very well represented. Steam powered vehicles, flame belching trains and all sorts of souped up stuff you would expect to see in Doc Brown's lab dots the landscape. The story is told using in game cinematics that use this tech stuff to great advantage, making for some compelling story telling. It's tight, smooth and good to look at. Thumbs up here. |
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System Requirements:

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Windows 95/98/2000 |
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500 MHz CPU |
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128 MB RAM |
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1500 MB available hard drive space |
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4x CD-ROM |
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Direct3D-compatible 3-D accelerator |

Review System:

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Windows 2000 |
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AMD Athlon 1900+ MHz |
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256 MB RAM |
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40x CD-ROM |
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GeForce 3 Ti500 64MB |
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Soundblaster Live! |
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