News Games Store Play Online Downloads Forums Gameplanet
Close
Gameplanet has relaunched. You're looking at the old Gameplanet site. To view the new site, go to www.gameplanet.co.nz.
Gameplanet Gameplanet Network
 

Reviews: PlayStation 2 - Battle Engine Aquila



Home
   News
     - Archives
   Reviews
     - PC Games
     - Xbox 360
     - PlayStation 3
     - Wii
     - Nintendo DS
     - PSP

   Previews
     - PC Games
     - Xbox 360
     - PlayStation 3
     - Wii
     - Nintendo DS
     - PSP

   Features
   Chat

Downloads
   Demos
   Movies
   Patches
   more...

Forums
   General Gaming
   Open Discussion
   Hardware/Tech
   Buy/Sell/Trade
   more...

Play Online
   Game Servers
   Supported Games

Email Newsletter
   Subscribe
   Past Issues
   more...

Online Store
   PC Games
   PlayStation 2
   Xbox
   GameCube
   more...




Gameplanet Network
   Gameplanet
   GP Forums
   GP Downloads
   GP Store

   Counter-Strike NZ
   Day of Defeat NZ
   Half-Life 2 NZ
   DS Geek
   PS2 Geek
   Xbox Geek



About Gameplanet
About the Team
Contact Us/Advertise

Battle Engine Aquila

By (30 January 2003) 9 comments

Summary
Battle Engine Aquila

Ups: Great graphics; Compelling multiplayer options; Good story; Decent sound; Excellent mix of two quite different genres; Loads of fun

Downs: More control options needed; No i-Link; No 60hz mode

Bottom Line: Potential ‘hit’ as long as it gets noticed. The flight sim/mech combo is fresh and different and brilliantly executed. Battle Engine Aquila has more than enough class and scope to appeal to both the masses and hardcore sci-fi fans alike.


Overall rating: 4 out of 5 fists   Great



advertisement
LONG SINCE THE DAWN of time have men been obsessed with heavy machinery. Well at least since it started coming equipped with high-tech weaponry anyway! It was for this reason that we jumped for joy when we heard about Battle Engine Aquila – "Finally a decent sounding Mech game for the PS2!" we said. Yes, it is a 'Mech' game, but it's also much more...

Click for enlargement

Set over a thousand years into the future, in a world stricken by climatic turmoil and global warming due to pollution – the sea levels have dramatically risen, and dry land is now scarce.

You play as the character Hawk Winter, a dock worker recruited to fight for the Forseti, warring against the evil Muspell for the remaining islands of dirt. The game itself is set up with cinematic computer animation sequences explaining the story, interspersed with a number of missions. The animated sequences are of a high standard, the voice acting is above average, and the lip-syncing is excellent (surprisingly across all five of the different language options).

Click for enlargement

The weapon of choice is the Battle Engine, codename Aquila, an armoured exoskeleton, bristling with futuristic hardware, that encases the player. This is no ordinary Mech though, oh no, this baby is stacked. At the tap of a button, 'she' as it is referred to in the game, transforms into a jet-powered aerial beast capable of mixing it up in even the most frantic of dogfights. The transformation between modes is seamless, and the ground drops away with a rush as the jets are engaged and you speed skywards.

Click for enlargement

These two differing modes of transport mean the missions are varied, with many ground and air based targets to take on. Essentially a 'shoot 'em up', BEA also encompasses these flight-simulation elements, so plays a bit like a cross between Timesplitters and Ace Combat. A very complimentary union it is indeed.

The missions consist of what you have come to expect from this type of game – escort, infiltration, base attack, base defence, air based, ground based, and various combinations making up Primary and Secondary objectives. That's not to say there aren't variations to these familiar themes – clearing a beachhead and establishing base, or taking out a 'superweapon' for instance. Several attempts are often required before the correct strategy can be employed.

Click for enlargement

The graphics are well above average, in fact, they're excellent. Effects are done with much finesse, the many weapons are lavishly rendered and look great. Explosions are authentic, especially the buildings, that disintegrate bit by bit. The weather effects are, while scarce, polished when they are actually visible. Textures, both sky and ground, are rich – rolling green hills scattered with trees, volcanic wastelands and snowy mountains.

The draw distance is far, and there is little 'slow-down', even when the theatre of war is chocker full of action, which it often is. Land, air, and sea based military units all feature, with many variations amongst each, all very futuristic looking. Aerial views of the detailed battlefield are quite breathtaking, but it is only when you get up high and look down at the sheer volume of activity unfolding below, that you realise the vast scale of it all.

Click for enlargement

Your many forces attack the enemy with voracity, and it's really very satisfying to watch. The pace is generally rather frenetic though, which adds to the excitement, but it's always best to not muck around sightseeing!

The Battle Engine 'Heads Up Display' comprises a targeting reticle, armour/flight energy levels, radar/weapon data, and incoming radio messages from your brothers and sisters in arms. When on the ground, the HUD can also zoom in on enemies, making distance targeting a little easier. There's a wealth of info on the HUD at any one time, but it doesn't detract from the action at hand.

Click for enlargement

And aside from rockin' visuals and classy cut-scenes, the sound also impresses – weapons are suitably meaty sounding, and a dramatic orchestral score accompanies the missions.




Next page Next page


Details
Developer:

   Lost Toys

Publisher/Manufacturer:

   Infogrames

Links:

   Official Web Site



in Reviews
Lost Odyssey (X360)
Lost Odyssey (X360)
Mistwalker's second foray into the RPG genre is every bit as ambitious as their first. We loved Blue Dragon, and we're happy to report Mistwalker and Feel Plus (another subsidiary if Microsoft) have pulled out all the... full story

Also: Mario and Sonic at the Olympic Games (DS), Devil May Cry 4 (X360), Burnout Paradise (X360), Futuretronics Wireless Racing Wheel (PS2) ...


More

in Previews
Frontlines: Fuel of War (X360)
Frontlines: Fuel of War (X360)

Lost Odyssey (X360)

Civilization Revolution (PS3)

Don King Presents: Prizefighter (X360)

Army Of Two (X360)



More

News Headlines

Tuesday, 19 February
Imperium Romanum: Developer Interview

The Witcher Enhanced Edition Announced


Monday, 18 February
Lost: Via Domus website relaunched

LEGO Indiana Jones Web game online


Friday, 15 February
TrackMania to be released on Nintendo DS

Red Alert 3 Announced


Thursday, 14 February
Gameplanet To Relaunch Website

Gran Turismo 5 Prologue Website Launched

Sony Announce Valentines Day Activities


Wednesday, 13 February
Mass Effect for PC in May

EA & Maxis To Ship Spore In September


Tuesday, 12 February
NZ's Popular PC Gaming Team adds Xbox 360 divisions

2008 Blizzard Entertainment Worldwide Invitational Announced

FlatOut Head On – Official PSP Demo due for Release 22 February 2008


Monday, 11 February
Grand Theft Auto IV Website Launched

Viking: Battle for Asgard Official Website Launched

Academy Awards Top Honours to Call of Duty 4, Bioshock and The Orange Box


Friday, 8 February
Gameplanet Jackass Competition Closes - Winner Notified

Duke Nukem Forever Release In 2008?

Guitar Hero Marathon Relay Achieved at Guinness World Record Gamer's Edition Launch

More
Email Magazine - Situation Report
SITUATION REPORT is your weekly round up of the latest gaming news and information - delivered direct to your inbox.

Just enter your name and email address below to subscribe now!






Powered by EXPIO
Back to top
Copyright © 2000-2009 Gameplanet (NZ) Limited. All rights reserved.