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Gadget-wise perhaps the most important item is the jetpack. Ingame this is fairly easily-controlled although limited to bursts of fire and is essential in making it through each level as you have to traverse many tricky ledges and hard-to-reach areas in order to progress. The toughest puzzle aspect to the game can actually be just figuring out the best way to make it through these tricky sections whilst staying alive and there's quite a few areas where repeated tries are necessary. Fortunately there are restart points throughout each level and if you die you'll respawn back at the last one you reached. However you only have 5 lives and once you've used them up you'll end up right back at the start of that level. This can be damn frustrating to say the least and a mid-level save feature would have been a vast improvement.
The other gameplay feature in Bounty Hunter is your secondary objective of capturing and collecting bounty on the huge host of wanted criminals that are found wandering around the place in amongst all the general public (of all species!). You can do this at any time by employing Jango's helmet-mounted ID scanner by firstly flicking through your inventory by using the direction pad or circle button until you arrive on a picture of his helmet. A press of the R2 button changes your view to first-person and brings up a grid-overlay Heads Up Display. By moving your view over various characters in your midst you can find out whether or not they have a price on their heads. Those who are wanted will produce further information about their crimes and how much you can earn for bringing them in dead or alive – don't go blasting them all though as some can only be brought in alive in order to receive payment. Your bounty then has to be marked by pressing the square button and captured by pressing triangle with the whipcord selected. Collecting all these bounties, and theres a whole heap of them, has the effect of opening media "extras" in the form of collectible character cards and pages of a comic book which you can read as you play or after you collect all the pages.
Now there are a few issues we should address with the gameplay. For a start the control of Jango whilst generally very competent just feels a little loose and the physics can feel a little unnatural at times while flying around. Also the way in which the ID scanner is included in the weapons menu rather than as a separate feature means that selecting it for use is a bit clumsy. You have to scroll through available weapons to find it and when employed you don't have other weapons immediately to hand which means you can quite often take a few hits before going back into combat mode if your target is in amongst several opponents all gunning for you. It's still a good feature in itself but really should have been separated from the weapon menu in our opinion to make it more intuitive to use.
The other main problem that affects gameplay is the camera issues present in Bounty Hunter. The camera perspective is moved using the right analogue stick and is generally quite good if not a little "touchy". It also assumes quite a decent natural view through most of the game. However, at times, usually crucial moments when you pause in an area to get a view of enemies, the camera will spazz out and start shifting back and forth between two viewpoints until you move out of the area.
Visually Bounty Hunter is a little at odds with itself. On the good side it's a very nice-looking game with some very large and impressive environment and architecture designs that all definitely have that real Star Wars look and feel about them. There's a massively impressive number of textures used throughout it's 18 levels to achieve the varied appearance and atmosphere of the different locations. In fact we challenge you to find more than a few of them that are used more than once anywhere! Some of the locations can feel a little bland though and there's quite a few areas that end up feeling like just featureless corridors so whilst there's sufficient detail in some areas there's an obvious lack of it in others.
Visual weapon and gadget effects in the game ARE detailed though and very impressive from the multi-coloured laser and particle blasts to fiery flames and some fantastic explosions. Jango's jetpack, flamethrower and cutting torch all look particularly stunning.
However all these visual effects, the number of enemies onscreen at once and large open level designs lead us to the game's main visual downside – the inconsistent framerate which although improved remains as a hangover from the work-in-progress seen at E3. Don't get us wrong thinking it makes the game unplayable or anything though as most of the time the game appears to cruise along at about 30fps. It's just that it takes a hit whenever there's lots of explosions and laser blasts happening and/or large, detailed outdoor areas come into view. At these times it feels more like the framerate drops into the low 20s. There's also a few collision detection issues here and there which although don't affect gameplay just mar the overall presentation.
In it's definite favour though are the wonderfully crafted, movie-quality CGI cutscenes that intersperse the game's levels to drive the story along. These were produced by Industrial Light & Magic, the team behind all the special effects in the Episode I & II movies, and their expertise and experience certainly shine here! These cutscenes provide valuable plot elements and also background information for events taking place in Attack Of The Clones such as how Jango acquired his spaceship, Slave One, and how he actually came to be chosen as the genetic source for the Clone Army. Bounty Hunter also supports Progressive Scan so if your TV includes this feature you're in for a real visual treat indeed!
Sound is also generally a quality feature in Bounty Hunter as you'd expect from a Star Wars title and here Skywalker Sound, another Star Wars movie team, provide the goods all wrapped up in Pro Logic II Surround Sound! Not quite DTS or Dolby 5.1 but we're not complaining too much even though Star Wars games probably lend themselves to theatre sound better than most! There's a heavy smattering of John Williams' Episode II score in the soundtrack with a few original tunes rounding it out.
Voice acting for Jango and Zam is provided by the two actors who portrayed them in Episode II, Temuera Morrison as we mentioned earlier and Leeanna Walsman. Clancy Brown, last seen in Minority Report, also provides his voice for Montross. Throughout the voice acting for all the characters is excellent and adds a lot to the story-driven movie-like quality of the game. The only slight niggle would be the repetitive use of some voice samples on minor characters as you progress through the game. Expect all the sound effects to have the usual Lucasfilm sound sample quality though as it's all here from the classic laser blast zaps and heavy gun sounds to the familiar buzz of the lightsabre.
Overall Bounty Hunter impressed us more than we expected. Sure it has obvious technical imperfections as outlined and may not appeal to everyone's tastes but as a third-person action game it's pretty solid. It impressively looks the part as a decent Star Wars game and has an awesomely-told storyline, helped along mainly by some great CGI cutscenes that reveal some very interesting background facts to events seen in the Episode II movie. The game's longevity is ok as you probably won't finish it easily in one day but we don't think it has a huge amount of replay appeal. In fact the thought of going back to collect bounties missed the first time around just to unlock more media doesn't get us excited at all! Some will really hook into the "run and gun" style that makes up the majority of the gameplay but others may find it a little tedious in places. We'd definitely recommend Bounty Hunter to anyone remotely interested in anything to do with Star Wars but if you're picky about niggly little gameplay and camera issues you may wanna try before you buy. |