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Reviews: Gamecube - Medal of Honor: Frontline



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Medal of Honor: Frontline

By phantom (13 January 2003)

Summary
Medal of Honor: Frontline

Ups: Impressive (mostly) graphically; Excellent sound; Incredibly atmospheric; Good story.

Downs: Very, very odd controls; Linear; Poor AI; Some collision detection issues; Multiplayer a tacked-on experience only

Bottom Line: A generally very good game that is heavily scarred by poor AI and limited multiplayer. Still, a fun game that is engrossing and worth the effort of getting past the poor control, with a good story and very atmospheric to boot.


Overall rating: 3 out of 5 fists   Good



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IF YOU HAVE SEEN "Saving Private Ryan", you know how this game begins. Like the wildly successful war movie of a few years ago, you (the hero of our story) find yourself in one of those remarkably open landing craft, storming towards the beach. The beach is not the friendly "look at our lovely resort" type image you may have seen in brochures for Fiji or Hawaii - this particular beach, in addition to being strewn with massive metal barricades and corpses of your fallen comrades, is literally alive with gunfire and ripped to shreds every few seconds with mortar fire. But that's ok, you aren't going to make it that far anyway...

BOOM!!

Welcome to Medal of Honour: Frontline. The Medal of Honour series is well established on both PC and PlayStation formats, but this is the first time it has seen any sort of outing on a Nintendo system. The first person shooter game is, quite obviously by now, set squarely in World War 2, with screeds of evil nazis to mow down from behind your (typically vast) array of weaponry. This is not a new formula, not even on the GameCube, so does it stand out? Is it worth your FPS dollar? Let's take a peek under the hood, as we attempt to discover the answers to those very important questions...

Click for enlargement

MoH:FL is a very story-driven game. While you could definitely take the old "run and gun" approach, ignoring the story in search of yet more bad guys to mow down, you would miss a large part of what makes this game what it is. There's lots of story elements which integrate nicely with the levels and graphical style of the game. It's not going to touch Saving Private Ryan as a story, but it does a pretty good job of spinning a yarn in amongst the carnage. The story never feels slapped on to purely explain the action, but rather complements it and helps lift it to the loftier realms of well rounded entertainment - instead of pure "shooter". That said, if that's not your thing, then this counts against it - if you aren't interested in the story angle (which incidentally is based on real-world events in World War II), some of the levels could easily have been cut or dramatically changed to improve the flow of the shooter element.

Click for enlargement

The controls - wow, are they unusual. It takes a long time to get used to the controls (either the standard method or the advanced option) and even then, precision is hard to acheive. Make sure you know this going in or you are in for a big shock. Once you get the hang of it, they aren't that big a deal, but it takes so long that it was well worth mentioning here. They are far from second nature and do not work as you would typically expect.

Click for enlargement

Graphically, it's a mixed bag. Sometimes, the graphics combine nicely with the action to provide some of the most intense and believable gaming environments ever seen. Sometimes, the view across a courtyard or bombed out village is just jaw dropping and well worth just looking at, let alone playing in. Yet sometimes, the quality of the textures or limited animation of the bad guys can really let it down, especially close up. Generally the game is very good though.

Click for enlargement

The AI is a bit odd, and overall very disappointing. While once they have noticed you, they generally behave well and make good use of cover (much of it scripted, sure, but it feels good and they do behave as you would expect people to, mostly), it's the noticing you that offers the big hurdle. The AI model notices you purely based on your distance from it. Which means you could walk into a room and have someone that is "looking" right at you not be aware of you and you can shoot a man's buddy and have him continue blissfully unaware of your presence. Yet at the same time, if you are close to someone yet there is no way they could know you are there (through a wall, hidden etc) they will know none the less. This is a fairly significant problem in that it completely changes how you play - there is no point playing stealthily or trying to get past the bad guys, you simply have to mow them down.




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Details
Developer:

   Electronic Arts

Publisher/Manufacturer:

   Electronic Arts

Links:

   Official Web Site



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