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The sound is typically spectacular, and at the very least up to the task. The collection of booms and whizzes (as bullets scream past your ears) combine with the soundtrack and voices to provide an incredibly compelling aural treat. It feels frantic and urgent, thanks largely to the sound. Very nice, well worth a decent sub and high volume. Play it while the neighbours are out of town!
The multiplayer mode in Frontline is simplistic but fun, sporting the usual deathmatch for up to four players (split screen). This feature is missing from the PS2 version of the game, so if you have both consoles, get the Gamecube version instead. Unfortunately, while it is a blast for a short while, it's all too obvious that the multiplayer component is just tacked on. The levels are just chunks of the single player maps and as such suffer from poor multiplayer play. Levels need to be designed with toe-to-toe action in mind and if they don't, you notice. Varying from too tight to too open, too small to too big, multiplay is often frustrating and should not be the reason you buy the game.
MoH:FL is a lot of fun to play, with a good variety of levels and a real feeling of being there - with the added benefit of chips and beer being nearby at all times, and none of that nasty bleeding to death business. It's pretty linear though (don't expect to have too much trouble when figuring out where to go or what to do next) and the AI issues really dragged the score down. When all is said and done, it's a good shooter that should keep most gamers occupied for a reasonable amount of time and really uses the sights and sounds to full effect when engrossing the gamer. If it wasn't for the AI issues and the dodgy controls, this game would have scored a lot better. Rent it first (if you can - Gamecube games are getting hard to find in rental outlets).
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