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Multiplayer-wise, Shox is one of the few racing games for the PS2 that supports four players – in split-screen. You can also split a controller between two people, and play four players with just two controllers! The multiplayer racing has no Shox Zones, and earns you no cash.
An aptly titled 'Mayhem' mode is also included. This is essentially 'Capture the Flag', with cars, in big, open arenas, with the object being to keep the flag for one minute. If you've got the flag, and you collect one of the mystery floating tokens that appear around the arena, you get a big speed boost. If you don't have the flag, the player that does is momentarily frozen – giving you a small window of opportunity. In all, there are eight mayhem arenas to unlock.
There are several issues with Shox that let it down somewhat. For instance, the Dual Shock vibration is weak, to the point of being virtually non-existent. Strange when you consider the ferocity of some of the crashes. The instruction manual mentions 'wheel compatibility', but makes no mention of any supported brands.
The above points are relatively minor. The main flaw in Shox is the sound. The audio, both soundtrack and effects, is suspect to say the least. Bland, generic 'rock' and 'dance' type music tracks to choose from, and not many at that. The vehicle engine noises unfortunately sound like old Bernina sewing machines on speed – it's not great.
Considering the mid-range price of Shox - $99.95 (NZD), it's still a worthy title, and combined with the ability to allow four players with only two controllers, it's a cost effective purchase for the gamer on a budget. Especially the gamer after a decent multiplayer fix. |