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MONEY, GIRLS, FAST CARS, guns - the Mafia had (has?) it all. If your secret fantasies include talking with a thick accent and brandishing the "designed to be serious, not to be laughed at" Tommy gun, this is the game for you. Set in the 1930's (both at the beginning of the decade and at the end - more on that in a second), Mafia places you square in the boots of "one of the boys". There are crimes to commit, cars to steal, rival gangs to club / beat / shoot / and burn!
Our story starts with a fantastic intro that first up demonstrates the scope of the game engine before introducing the hero of the tale - you. At the beginning of the game, in true Tarantino style, you are ending your Mafia career - spilling your guts to a cop. It is through these free and frank confessions of your deeds to John Law that the game is played out - the "flashbacks" (they would be flashbacks if this were a film or tv show) are sequences where you get to commit the crimes / partake in the action.
You start out honest enough, a taxi driver trying to scrape together a living in the tough times that were the 1930's depression. Before you become a crim, you get to drive people all across town in your rather pedestrian little motor car. It is here that the true genius of the game first becomes apparent - the missions setup the style of the game brilliantly; you get to absorb the city in full flow (hearing its sites and sounds, careening wantonly through the traffic - that sort of thing) and you are also rapidly introduced to the layout of the city, which will come in very handy later. It is through sheer chance / an act of fate that your character and the mob become "acquainted". Our hero did not set out to be a bad guy, but to be honest, he doesn't exactly take his time when jumping the fence. And so the story proper gets underway. To avoid spoiling it, we'll leave the bulk of the story telling to the game itself - you will, after all, be buying it.
The game is presented in a 3rd person perspective, with the camera sitting literally over the shoulder of your character. When you are in a vehicle, you get the opportunity to switch between a number of views, including a fantastically dramatic "wheel arch" position in addition to the standard behind the car / in the car / in the fender / can only see the road type options. It is here that the only real flaw in the game (and even then, it's temporary) presents itself: the control scheme. The default button layout is just plain bizarre. The keys are strewn all over the show and when you consider that there are quite a few of them, having a nice sensible and intuitive layout is important. Fortunately, it's incredibly easy to remap the keys and with a bit of common-sense, any joe computer user will have something to their fancy mapped out before you can say "analyse this". |