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"IN THE MID-21ST CENTURY, the planet has fallen into ruin as street gangs grow into terror patrols, controlling neighbourhoods and even entire cities. Desperate to reclaim power, the U.S. government develops a highly advanced combat training simulator, aka Gore. Face the most extreme weapons, enemy tactics and combat environments imaginable. Become the Ultimate Soldier."
So says the blurb, attached to developers 4DRulers first person shooter (FPS) Gore. Is this a gibfest of exploding goodness, or just a bloody mess? Hmm, let's have a look ...
What's the game about then? Your country needs YOU. So, for lack of anything better to do you sign up in the military. Bootcamp and your training all take place in the virtual reality simulator labelled 'Gore'. But like a buggy operating system, there's a bug. A hacker has broken into the network and is taking control of it. Lives are on the line. Time to suit up hero. As storylines go it's not winning awards, but for most FPS's the story is little more than garnish. Most of Gore's story happens in the 'simulator' so the assortment of enemies can be more outlandish than usual. It's virtual reality after all, so anything's possible.
The 17 single player missions have you negotiating a wide array of environments -- ranging from gang warehouses, to the wild west, to space, to Clive Barker styled horror, to skyline rooftops. 4DRulers have used a graphic engine of their own devising for this outing. Solid coding bring sylish animations and high framerates to the fore, but at the expense of overall eye candy. With todays developers using the latest tricks and effects it's unfortunate that 4DRulers did not follow suit. The graphic feel of Gore reminds us of Quake 2, and Shogo. Perfectly playable games, but some years old now.
There's 12 weapons on offer in single player, with only the most basic available to start with. As the player progresses through the levels others become available. Again, a dozen weapons sounds impressive, but they again reveal nothing that hasn't already been done many times in the past. Shotguns, rocket launchers, sniper rifles, flame throwers, pistol, yada yada yada. What makes things worse is that regardless of the difficulty level (4 in all) the weapons seem very underpowered with what you have to deal with.
Gore makes no pretense at being original. It's been designed to be a 'back to basics' type FPS. Hard out, and in your face action. This it does offer in large bucketloads, but in a different way to the tidal wave of terror unleashed within a game like Serious Sam. Gore instead throws well armed, well placed baddies in your path. It becomes a full time job finding who's shooting at you. |