News Games Store Play Online Downloads Forums Gameplanet
Close
Gameplanet has relaunched. You're looking at the old Gameplanet site. To view the new site, go to www.gameplanet.co.nz.
Gameplanet Gameplanet Network
 

Reviews: PC Games - Sudden Strike 2



Home
   News
     - Archives
   Reviews
     - PC Games
     - Xbox 360
     - PlayStation 3
     - Wii
     - Nintendo DS
     - PSP

   Previews
     - PC Games
     - Xbox 360
     - PlayStation 3
     - Wii
     - Nintendo DS
     - PSP

   Features
   Chat

Downloads
   Demos
   Movies
   Patches
   more...

Forums
   General Gaming
   Open Discussion
   Hardware/Tech
   Buy/Sell/Trade
   more...

Play Online
   Game Servers
   Supported Games

Email Newsletter
   Subscribe
   Past Issues
   more...

Online Store
   PC Games
   PlayStation 2
   Xbox
   GameCube
   more...




Gameplanet Network
   Gameplanet
   GP Forums
   GP Downloads
   GP Store

   Counter-Strike NZ
   Day of Defeat NZ
   Half-Life 2 NZ
   DS Geek
   PS2 Geek
   Xbox Geek



About Gameplanet
About the Team
Contact Us/Advertise

Sudden Strike 2

By Gunner (30 September 2002)

Summary
Sudden Strike 2

Ups: Armoured Trains; controllable aircraft and boats; a new Japanese faction.

Downs: Released too early; no smoke and trenches; overuse of stealing enemy equipment to finish a scenario.

Bottom Line: A worthy follow up to the original. If you liked the first one you will like the challenge of the sequel.


Overall rating: 3.5 out of 5 fists   Very Good



advertisement
THE ORIGINAL SUDDEN STRIKE broke new ground in Real Time Strategy games by taking a much over worked genre and applying to it a World War 2 setting and some new ideas. The fundamental change they made was to remove the resource gathering element and to build an engine that emphasised tactical combat through the use of combined arms. There were other twists of course, including the use of up to 1000 units per side, destructible scenery, the ability to rebuild and lay bridges and the use of historically based units. It was and still is a wonderful game and deserved the accolades it received in Europe.

Click for enlargement

The original game was closely followed by an expansion pack (SS: Forever) that introduced new units, a desert tile set and a game editor which was the same used in creating the game.

Now comes Sudden Strike 2 which, although retaining much of the original game engine, introduces further depth to the series with the introduction of a new faction (the Japanese) and various other enhancements to the original game.

Click for enlargement

First of all the things you won't see in the game is the ability to entrench your units - something that has often been asked for on the Sudden Strike forums. There is also an absence of battlefield environmental effects. There is no ability to lay smoke screens, and buildings & forests do not catch fire (although fully destructible). These quibbles aside there are a few surprises in this sequel.

  • Armoured trains (Thomas the tank engine with attitude)
  • Gunboats
  • Fully working airfields
  • Controllable landing craft
  • Gunboats and Cruisers
  • The ability to place infantry on the back of Tanks
  • Weather effects

Click for enlargement

There are 40 missions with 5 campaigns and separate scenarios (10 less than the original game). The campaigns cover operations on the Russian Front, Western Europe and Asia. Each has specific tile sets, with the new jungle one being particularly well done. The game also ships with a fully featured multiplayer game.

The campaigns are well balanced with the ability to set the difficulty level based on your skill level. Although the game still boasts the ability to have up to 1,000 units per scenario, unlike the original they have not gone so much for mass tank units but more into smaller unit actions. This has made the game more manageable with less reliance now being placed on the pause button. Each of the campaign scenarios has an initial briefing that goes over your objectives and shows on the map the recommended direction for your attacks and possible enemy counter attacks.

Click for enlargement

The missions are quite varied and the new elements of water transport, naval support, together with utilising aerodromes has created some interesting possibilities. Missions can now take the form of taking an island utilising landing craft, securing the airfield, boarding your remaining troops on transport planes and doing a parachute drop on the next island. Because of this you have to husband your resources carefully and work out what you are willing to expend to achieve each objective. A new feature has been the addition of tunnels in some scenarios where you can move both troops and vehicles underground to bypass enemy positions. Although it works well, historically they are a questionable feature in the game.

Click for enlargement




Next page Next page


Details
Developer:

   Fireglow

Publisher/Manufacturer:

   CDV

Links:

   Official Web Site



System Requirements:

  •  Windows 95/98/2000
  •  333 MHz CPU
  •  64 MB RAM
  •  500 MB available hard drive space
  •  4x CD-ROM

Review System:

  •  Windows 2000
  •  Intel Pentium III 700 MHz
  •  192 MB RAM
  •  48x CD-ROM
  •  Geforce 2, 64 Meg
  •  Creative Labs Live

in Reviews
Lost Odyssey (X360)
Lost Odyssey (X360)
Mistwalker's second foray into the RPG genre is every bit as ambitious as their first. We loved Blue Dragon, and we're happy to report Mistwalker and Feel Plus (another subsidiary if Microsoft) have pulled out all the... full story

Also: Mario and Sonic at the Olympic Games (DS), Devil May Cry 4 (X360), Burnout Paradise (X360), Futuretronics Wireless Racing Wheel (PS2) ...


More

in Previews
Frontlines: Fuel of War (X360)
Frontlines: Fuel of War (X360)

Lost Odyssey (X360)

Civilization Revolution (PS3)

Don King Presents: Prizefighter (X360)

Army Of Two (X360)



More

News Headlines

Tuesday, 19 February
Imperium Romanum: Developer Interview

The Witcher Enhanced Edition Announced


Monday, 18 February
Lost: Via Domus website relaunched

LEGO Indiana Jones Web game online


Friday, 15 February
TrackMania to be released on Nintendo DS

Red Alert 3 Announced


Thursday, 14 February
Gameplanet To Relaunch Website

Gran Turismo 5 Prologue Website Launched

Sony Announce Valentines Day Activities


Wednesday, 13 February
Mass Effect for PC in May

EA & Maxis To Ship Spore In September


Tuesday, 12 February
NZ's Popular PC Gaming Team adds Xbox 360 divisions

2008 Blizzard Entertainment Worldwide Invitational Announced

FlatOut Head On – Official PSP Demo due for Release 22 February 2008


Monday, 11 February
Grand Theft Auto IV Website Launched

Viking: Battle for Asgard Official Website Launched

Academy Awards Top Honours to Call of Duty 4, Bioshock and The Orange Box


Friday, 8 February
Gameplanet Jackass Competition Closes - Winner Notified

Duke Nukem Forever Release In 2008?

Guitar Hero Marathon Relay Achieved at Guinness World Record Gamer's Edition Launch

More
Email Magazine - Situation Report
SITUATION REPORT is your weekly round up of the latest gaming news and information - delivered direct to your inbox.

Just enter your name and email address below to subscribe now!






Powered by EXPIO
Back to top
Copyright © 2000-2009 Gameplanet (NZ) Limited. All rights reserved.