Star Trek Voyager: Elite Force

By (6 September 2002)
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Ups: Good voice acting assists in making the game feel like an actual episode from the television series; Good level design; Good story

Downs: The graphics have been poorly converted; Frame rate is locked at around 25 frames/sec, making targeting difficult at times; Over-use of the same textures makes the game look rough.

Bottom Line: Not a great game, not even a good game. Star Trek fans might like it, but unless they don't already have the PC version I'd recommend assimilating this one into a junk pile.


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Very Bad |
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I HAVE TO SAY this game is a bit of a disappointment. As a first-person shooter I'm sorry to say that Star Trek Voyager: Elite Force is certainly lacking the looks and feel that PlayStation 2 first-person fans are becoming accustomed to. This is a port of a PC game, and it really shows. It's a better game than the PS2 version of Soldier of Fortune, as the variety in mission pace from full-on blast fest to some almost adventure based scenarios make it definitely more interesting than an all-out shooter. The game still contains the same Star Trek feel incorporated into the PC version, but unfortunately loses out on presentation and playability.
The player takes on the role of Ensign Munro who has been assigned to the Starship Voyager's Elite Force team of crack troops (thank goodness he wasn't a security officer, or this would have been a very short game!). Voyager has been effectively disabled after a space battle and you and your team are assigned to investigate a nearby starship which appears to be functional, but does not answer to hails. Add to this the fact that the ship and crew are still under attack from a group of villainous pirates, and have also been transported through a dimensional portal to boot, and it all starts to sound very much like an actual Star Trek episode.
In order to get a decent feeling for the story within the game, make sure you play all the way through the first level. At first the game just seems to throw you straight into the action with very little plot-line to go by, but it's actually a cunning smokescreen that leads into the more interesting plot. Unfortunately this may also cause people to make snap judgements on the game before they find some of the more fascinating aspects in the levels directly after the first mission. Rest assured the typical Star Trek opening credits WILL happen, just not straight away. Saying that however, if the first scenario doesn't put you off playing the game, then the frame rate, visuals and control scheme probably will. |
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