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The first thing any avid gamer notices when playing a 3D game is the frame rate, something Star Trek Voyager: Elite Force is certainly lacking in. The game would be lucky to pull in higher than 25 frames/second at times. While frame rate can sometimes be excused for a lovely graphics engine (eg. Summoner), I'm afraid this isn't the case here either. Elite Force looks rough around the edges, typical of a PC port, and the jagged frame rate makes it difficult to target as your crosshair can jump right past your target in times of hectic battle. Most of the levels are also filled with the same objects and textures over and over again, and even key areas in each level can look decidedly ordinary.
If the graphics aren't enough to deter you from buying the game, the controls might. Not only do you need to customise the buttons on your control pad in order to get the configuration you desire (thank goodness they at least allowed us the luxury of that), but once you do find your favourite button setup this will not guarantee a decent level of control throughout the game. Moving around quickly in a tense situation that requires fast reflexes is almost impossible in Elite Force, and sometimes the collision detection can be inaccurate, causing you to miss a target simply because you couldn't position the crosshair exactly where you wanted it.
Perhaps the one saving grace of Elite Force is the voice acting. Apart from the Borg crew member Seven of Nine, each main character is voiced by the actual actor or actress from the television series. This will allow many avid Star Trek afficionados to immerse themselves into believing they are taking part in a Star Trek episode (something that this game accomplishes very well). The other sound effects are also good, with sampled phasers, sliding doors, and also little mechanical sounds that allow the player to imagine they are in a highly technological environment.
In summary, it's easy to say that Star Trek Voyager: Elite Force is not a particularly good title, and as a first person shooter it leaves alot to be desired. The game is a straight port of the PC title of the same name, with no extras or care put into making it run smoothly on the PlayStation 2. The only gamers I can seriously see wanting this title are hardcore Star Trek fans who don't already own the PC version, and even then they may be let down by the difficulties experienced with the controls. Elite Force serves as yet another unfortunate message to games developers, please don't bother porting over PC titles unless you intend to make them remotely playable. |