Frequency

By samoht (18 July 2002)
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Ups: Superbly addictive gameplay, simple but extremely effective, excellent tunes.

Downs: Visually ordinary, design style is a little 'cheesy', likely to keep you up extremely late.

Bottom Line: Frequency is one of those rare titles that sneaks along and totally surprises you. Great tunes and great gameplay. The least you can do is check it out.


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FREQUENCY IS A GEM of a game because of one fantastic feature. It knows how to reward and punish the player. A minor feature you might say but when handled correctly (as in this case) it elevates Frequency from being your ordinary everyday music game to a bona fide classic.
What is Frequency? Well though it may sound like a cliche you really need to play it to understand it. If you were to describe the gameplay it could really be simplified down to 'press the buttons in time to the music'. Of course when it comes to actually playing the game it's not quite that simple. The gameplay in Frequency basically takes place in a multi-sided 'tunnel' that is scrolling towards the player. Using the top 3 buttons of your dual shock controller you hit the correct button in time with the 'indicators' that scroll down the screen towards you. Each 'side' of the tunnel represents a different component of the music track currently playing and if you complete a bar of that component it locks in and plays on its own. The goal is to 'lock in' as much of the different parts of the track as possible without messing up and missing the indicators. Your score is built up by stringing together 'combos' of locking in tracks and not missing the indicators. Once a certain number of the track components are locked in you are given access to a 'scratch' and 'axe' track. The scratch track simulates scratching a record with the left analogue stick while the axe track controls a synthesiser effect.
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