Renegade

By samoht (14 March 2002)
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Ups: Command and Conquer! The first opportunity to see the world of C&C up close and personal in full 3D. Familiar units and vehicles. Promising Multiplayer.

Downs: Employs fairly generic FPS mechanisms. Slightly dodgy AI. Environments and textures a bit bland.

Bottom Line: A competent but not earth shattering single player FPS with an enjoyable multiplayer game attached. A must for fans of the Command and Conquer universe and FPS fans could do far worse than check this one out.


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IT WOULD BE HARD work to find a gamer who hasn't heard of the Command and Conquer franchise. When the first game in the series burst onto the scene its impact was undeniable. Command and Conquer went on to become one of the most influential RTS titles ever created. Primarily due to the fact that at the time there was almost nothing that compared to it. It had it all, compelling original gameplay, an intriguing story and (for the time) highly impressive cinematic cutscenes. The follow up Red Alert also highly impressed the gaming public but by the time the third 'full' game in the series (Tiberian Sun) rolled around the RTS landscape was starting to get a little overcrowded and the Command and Conquer series appeared to be falling out of favour. Thankfully Red Alert 2 provided a much needed shot in the arm for the franchise by focusing on what made the series popular in the first place ... balanced,frenetic RTS fun.
And so now we come to the most recent game to brandish the Command and Conquer badge and it is a VERY different kettle of fish. C&C fans will remember a wisecracking Commando from the original game who could lay waste to legions of NOD soliders and leave their base a pile of smouldering ruins. In Renegade you play that very Commando. Of course assuming the role of a commando is very different to taking tactical control of the battlefield so for Renegade Westwood have left the RTS behind and entered the world of the FPS. Considering it is their first attempt at this style of game they haven't done too badly either. The game starts with a little bit of an introduction to Nick 'Havoc' Parker (the Renegade) and it doesn't take long to learn he's a sterotypical movie 'badass' with a heart of gold. You know the score ... gets the job done at any cost, no respect for authority and makes 'Arnie' style wise cracks whenever he blows something up or perforates an enemy's skull.
The appeal of Renegade's single player game is very much its ties to the Command and Conquer universe. The training module gives you your first up close and personal look at some of the structures and units fans of the series will be so familiar with. From there its into a series of different missions including assaults on NOD positions and rescue/extraction missions. Westwood are lucky that the C&C universe has been so fleshed out that they have plenty of material to draw on for the games story and missions. The very first proper mission of the game sees you joining a GDI squad under heavy assault. You aid them and then move on to locate a NOD base and aid in an assault on it. Its hard to emphasise just how much this feeling of being involved in a 'bigger' picture is Renegade's biggest strength. In many senses it is very similar to any other generic FPS in that the missions usually involve you picking up a certain item, proceeding to a certain point and all the while mowing down insane numbers of enemies but Westwood really have done a fantastic job of making you feel like you are just another cog in a big machine ... albeit a much more skilled cog than your allies.
While the Command and Conquer setting really is a big drawcard for Renegade there are some unfortunate downsides to the game the most obvious being the AI. Even on the higher difficulty levels the large hordes of NOD forces which should theoretically inspire fear in your solitary commando do not provide much of a challenge due to their tendency to get stuck in doors and their inability to negotiate their way past normal household items like desks and chairs. Other AI flaws include the enemy soldiers inability to notice the plight of their compadres. Snipe one of two soldiers standing next to one another and the other will calmly stand around minding his own business as if nothing has happened. The other downside to Renegade is that once you strip away the polish of the Command and Conquer universe your left with a fairly stock standard FPS. You won't see any of the stylish set pieces of titles like Medal of Honour here and some of the missions can get a bit repetetive especially with the usual "take the blue key to the blue door" sins being commited. |
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System Requirements:

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Windows 95/98/2000 |
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400 MHz CPU |
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96 MB RAM |
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700 MB available hard drive space |
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4x CD-ROM |
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Direct3D or OpenGL-compatible 3-D accelerator |
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Supports EAX Audio |

Review System:

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Windows 2000 |
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Intel Pentium III 1000 MHz |
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256 MB RAM |
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20x CD-ROM |
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Geforce 2 Pro 64MB |
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Hercules Game Theatre XP |
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