Devil May Cry

By (16 January 2002)
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Ups: Plenty of polish, great graphical design; Wonderfully fluid animation; Good sound effects and voice acting; Refined RE-style control system.

Downs: Not everyone will like the heavy rock music; Fixed camera angles can obscure some enemies; Game could be considered too short for what you pay for it.

Bottom Line: Yet another example of why Capcom rule the roost as far as console action-adventure games are concerned. Stylish graphics with solid gameplay make for a superb title.


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THERE HAVE BEEN GAMERS who have hated the control system of the Resident Evil games since the first episode took the original PSOne by storm a few years back. While the "turn left/turn right/move forward" style of movement seems a chore at times, it has constantly proven to be the best system to use in a console-based action adventure game. Capcom know that even with the moans and gripes coming from a large core of the gaming population, they still have a captive audience every time they release a new adventure title. Enter Devil May Cry, which not only re-uses the age old control system of Resident Evil, but develops it beyond the flexibility that was shown with the Dino Crisis series (into a system that resembles that used in Blue Stinger).
The storyline behind Devil May Cry could be considered a little cheesy and clichéd. You take control of Dante, son of the dark knight Sparda, who must repeat the heroic efforts of his father and destroy a malevolent evil that attempted to take over the world thousands of years ago. Dante is guided through part of his journey by a girl named Trish (enter Matrix-Trinity ripoff here) who actually shows early in the game how she could kick his butt if he didn't have demonic power backing him up (as well as two very long guns!). Dante and Trish make their way to a gate of the underworld where he must enter and basically wipe out the occupants within.
Now we know it all sounds a little bit like Doom at the moment, but Devil May Cry is easily the best action adventure game Capcom have released to this date (I think I say that every time they release another one). The "coolness" factor of the main character is very visible, with John Woo style twin gun action and an awesome ability to morph into a flying demon-like creature. Capcom have kept the controls very responsive and concise, although there were still moments we found ourselves cursing because Dante wouldn't jump in the exact direction we wanted (this is also another one of those games that a wrong camera angle can obscure an enemy attack). Overall the game feels like a 3D version of Castlevania, but without the vampires.
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