News Games Store Play Online Downloads Forums Gameplanet
Close
Gameplanet has relaunched. You're looking at the old Gameplanet site. To view the new site, go to www.gameplanet.co.nz.
Gameplanet Gameplanet Network
 

Reviews: PC Games - Stronghold



Home
   News
     - Archives
   Reviews
     - PC Games
     - Xbox 360
     - PlayStation 3
     - Wii
     - Nintendo DS
     - PSP

   Previews
     - PC Games
     - Xbox 360
     - PlayStation 3
     - Wii
     - Nintendo DS
     - PSP

   Features
   Chat

Downloads
   Demos
   Movies
   Patches
   more...

Forums
   General Gaming
   Open Discussion
   Hardware/Tech
   Buy/Sell/Trade
   more...

Play Online
   Game Servers
   Supported Games

Email Newsletter
   Subscribe
   Past Issues
   more...

Online Store
   PC Games
   PlayStation 2
   Xbox
   GameCube
   more...




Gameplanet Network
   Gameplanet
   GP Forums
   GP Downloads
   GP Store

   Counter-Strike NZ
   Day of Defeat NZ
   Half-Life 2 NZ
   DS Geek
   PS2 Geek
   Xbox Geek



About Gameplanet
About the Team
Contact Us/Advertise

Stronghold

(continued)




advertisement
Fortunately, all this activity is automated, so no micromanagement is really necessary. Just build the building, keep the resources flowing and forget about it. The peasants will go about their business as long as they are happy. Happy? Yes, this is a popularity contest. Let your peasants starve or tax them at exorbitant rates and they are liable to think "Sod this ..." and wander off to find a new gutter in a different castle to sleep in.

Popularity can be influenced in a number of ways. Tax rates and food supplies are two of them. However, building churches, gardens, and maypoles are other ways - each with their own perils. For example, build a garden and the lazy imbeciles will lounge round in the sun shirking their wood-cutting duties. On the other hand you could build some nasty things like gallows and stocks just to remind them who's boss: they'll certainly work harder, but your popularity will take a dive.

Click for enlargement

Touches like this, combined with good sound and in-game music, help to give the game a bit of character and appeal. But while the city management side is reasonably interesting and fun, it's not as complicated or challenging as it might first appear. The economic model boils down to a series of simple resource dependencies. You quickly get the hang of building the right buildings in the right order, in roughly the right proportions to each other to keep things ticking along. For example: one mill seems to be able to take wheat from about three wheat farms, and support about five or six bakers making bread - making this the most efficient but most elaborate way of feeding your populace.

Further simplifying matters is the fact that the machinery of war requires no maintenance whatsoever. Walls and towers go up instantly as long as you have enough stone. Soldiers don't require food and will never desert no matter how unpopular you get. What this means is that as soon as you can comfortably turn out 10 or 15 troops every couple of minutes you have no need to keep developing your economy or keep a reasonable lid on the size of your army. Given the amount of thought that has gone into the popularity system for the civilian side of things, the simplicity of the military aspects can't help feeling just a little bit hollow. A supply system like that used in Fate of the Dragon probably wouldn't have been necessary; but maybe a basic food requirement or a reaction to low popularity would add more of a challenge.

In short, despite the 'sim' claim, there is nothing particularly revolutionary going on here.

Click for enlargement

One excellent game feature however, that should become standard for all RTS games, is flatten. The flatten command flattens the map - making all buildings, walls, hills, and trees zero height, simply displaying their footprint. What this means is that when you hit space bar to toggle the command, you can instantly locate the troops sitting behind the wall or in the forest. The game continues as normal and you can access all the usual commands in this mode. Select your hidden troops, give them orders and hit space bar to return to normal view. Magic. No more scrolling, panning, tilting and zooming a camera to check the other side of your keep, then trying to figure out which way is north again.

Experienced RTS gamers will quickly notice that the enemy military artificial intelligence is not up to much chop. Its only trick is to overwhelm you with shear numbers. This may ultimately make the miltary campaign an unsatisfying outing.

Stronghold does however offer a variety of other game types. These other game types include single missions based on historical scenarios, and an 'economic' campaign. This is a short series of linked missions which require you to stockpile a certain amount of various resources in a limited time. This mode, along with 'free build' mode really suffers from the inescapable fact that you can't help feeling you are just playing half the game. With the military side cut out, the whole exercise just seems a little pointless, since the economic management is not complex enough to provide any sort of challenge by itself.

Click for enlargement

Multiplayer options overcome the problem of the decidedly-average AI. There is also a map editor, and one interesting feature is the ability to design impregnable fortresses and post them on the 'net for other Stronghold fans to try to take down. There are certainly plenty of options here to give the game a reasonable life-span.

In summary, and since Age of Empires 2 is the unofficial benchmark for RTS games in the historical genre, we figure it's fair game for a quick and dirty comparison. Verdict: Stronghold squeaks ahead, despite the far more limited and limiting premise. It's more interesting, the economic considerations add a little depth, it's better produced, it's got more character, and it's better looking overall (though on this count AOE2's age will be against it). But the rest of the winning points are simply better design decisions - apart from anything else, it's just nice to see a catapult that actually has a crew for once. A little nod to realism once in a while goes a long way!

On the technical front, the system requirements aren't too demanding, which means this game should be accessible to the majority of gamers. At 750 MB it's not going to devastate your hard drive, and asking for 64 MB of RAM is remarkably modest in this day and age.

Stronghold also seems to be pretty stable, apart from a bug in mission 13 of the military campaign which causes the game to crash to desktop repeatedly if you build to the edge of the screen. To their credit Firefly have already shipped the version 1.1 patch to fix this problem.

Other than that there really is nothing much at all to gripe about with Stronghold. In fact, nice little touches like the flatten command really eliminate any of the little irritations and frustrations that frequently wind up ensuring you have a love-hate relationship with games of this sort. It's a good, solid addition to the real-time strategy world. If you are a fan of the genre, you should definitely consider putting this one on your Christmas list.




Previous page Previous page


  • Check out the Official Site.

  • Download the Stronghold Demo.


  • Details
    Developer:

       FireFly Studios

    Publisher/Manufacturer:

       Gathering of Developers

    Links:

       Official Web Site
       Playable Demo



    System Requirements:

      •  Windows 95/98/2000
      •  300 MHz CPU
      •  64 MB RAM
      •  750 MB available hard drive space
      •  8x CD-ROM
      •  4 MB SVGA

    Review System:

      •  Windows 98
      •  AMD Duron 700 MHz
      •  256 MB RAM
      •  32x CD-ROM
      •  nVidia GeForce2 MX400 64MB
      •  Sound Blaster Live! Value

    in Reviews
    Lost Odyssey (X360)
    Lost Odyssey (X360)
    Mistwalker's second foray into the RPG genre is every bit as ambitious as their first. We loved Blue Dragon, and we're happy to report Mistwalker and Feel Plus (another subsidiary if Microsoft) have pulled out all the... full story

    Also: Mario and Sonic at the Olympic Games (DS), Devil May Cry 4 (X360), Burnout Paradise (X360), Futuretronics Wireless Racing Wheel (PS2) ...


    More

    in Previews
    Frontlines: Fuel of War (X360)
    Frontlines: Fuel of War (X360)

    Lost Odyssey (X360)

    Civilization Revolution (PS3)

    Don King Presents: Prizefighter (X360)

    Army Of Two (X360)



    More

    News Headlines

    Tuesday, 19 February
    Imperium Romanum: Developer Interview

    The Witcher Enhanced Edition Announced


    Monday, 18 February
    Lost: Via Domus website relaunched

    LEGO Indiana Jones Web game online


    Friday, 15 February
    TrackMania to be released on Nintendo DS

    Red Alert 3 Announced


    Thursday, 14 February
    Gameplanet To Relaunch Website

    Gran Turismo 5 Prologue Website Launched

    Sony Announce Valentines Day Activities


    Wednesday, 13 February
    Mass Effect for PC in May

    EA & Maxis To Ship Spore In September


    Tuesday, 12 February
    NZ's Popular PC Gaming Team adds Xbox 360 divisions

    2008 Blizzard Entertainment Worldwide Invitational Announced

    FlatOut Head On – Official PSP Demo due for Release 22 February 2008


    Monday, 11 February
    Grand Theft Auto IV Website Launched

    Viking: Battle for Asgard Official Website Launched

    Academy Awards Top Honours to Call of Duty 4, Bioshock and The Orange Box


    Friday, 8 February
    Gameplanet Jackass Competition Closes - Winner Notified

    Duke Nukem Forever Release In 2008?

    Guitar Hero Marathon Relay Achieved at Guinness World Record Gamer's Edition Launch

    More
    Email Magazine - Situation Report
    SITUATION REPORT is your weekly round up of the latest gaming news and information - delivered direct to your inbox.

    Just enter your name and email address below to subscribe now!






    Powered by EXPIO
    Back to top
    Copyright © 2000-2009 Gameplanet (NZ) Limited. All rights reserved.