Max Payne

By phantom (10 August 2001)
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Ups: Engrossing storyline, moody atmosphere, highly detailed gameworld, lots of "oooh!" moments, unique "bullet time" action, varied levels, genre redefining gameplay, gorgeous graphics, adaptive difficulty, replayability, game editors in the box - the list goes on.

Downs: Lack of animation in facial textures, slightly linear level structure, not overly long.

Bottom Line: If you ever wanted an action game that just oooozes polish, look no further - this is the game for action game fans; it's got it all - guns, trenchcoats, gritty atmosphere and above all else, you can slow it down and make like a moviestar. Look no further - you have found the best action game in years and surprise surprise, it's NOT an FPS. Get it. Get it now.


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Excellent |
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MAX PAYNE IS A 3rd person action / adventure game, set against a gritty backdrop of drugs and violence. You play the title character, a Mr Max Payne - a detective with the NYPD, dealing out rough justice to the criminal underworld. But there's a catch - very early on, your family is taken from you and you are framed for murder; now even the cops want you dead.
And so it begins.
Max plays like any number of action games before it - let's not kid ourselves, this is a familiar premise. You, some bad guys, a some guns - lots of guns. What makes it different? Chances are good that you have read about it's unique slowmo feature (more on that in a minute) that lets you deal out maximum carnage with maximum style, but that's not all - this is no one trick pony. This game just ooozes polish, like none before it. The hundreds of little moments of genius design, combined with an edgy "graphic novel" presentation of the hard-edged storyline and graphical finesse lift this game into the realms of legend - if you want a game that you can really impress with or one that you'll find yourself spending hours discussing with your workmates, look no further; it doesn't get better than this.
Technically, this game engine is impressive - it will run on a vast array of equipment, with many options to tweak it even further - from the bottom of the range 400MHz computer of yesterday through to tomorrows multi-gigahertz mega beasts, you can push your PC hard but still play it. The features that this engine implements include many firsts - from the technical (e.g. Radiosity Lighting and Hardware T&L combined) to gameplay elements (adaptive difficulty - this game is as hard as you can handle, but no harder), it's all here.
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System Requirements:

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Windows 95/98/2000 |
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450 MHz CPU |
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96 MB RAM |
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850 MB available hard drive space |
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Direct3D-compatible 3-D accelerator |

Review System:

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Windows 2000 |
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Intel Pentium III 1000 MHz |
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256 MB RAM |
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40x CD-ROM |
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Geforce 2 GTS 64MB |
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Diamond Monstersound MX300 |
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