Serious Sam

By phantom (30 April 2001)
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Ups: Frantic gameplay, high speed action, BIG guns, HUGE levels, pretty graphics, great multiplayer, varied enemies, humourous scripted sequences, tongue in cheek recognition of other games, fun!

Downs: A little light on the old brain requirements, simplistic level design.

Bottom Line: This is a great blast from the past, with today's complicated game design thrown out the window. Grab the biggest gun you can, hold down the trigger and RUN! A genuine blast fest like no other, with a great new game engine and classy to boot - wait until you try it multiplayer, it actually gets better :)


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SERIOUS SAM (WHERE DID that name come from, anyway?) is a first (or third - depending on your preference) person shooter with all the usual "switch finding" type puzzle elements removed. Yeah, ok, some times you may need to press something to open a door - but it's nothing that's going to tax even the most inexperienced gamers out there. It's straight forward folks - run 'n' gun.
Therein lies it's true beauty - it's a refreshing change. Instead of trying to figure out just what that talisman you collected could possibly mean or just how many switches you need to press and in what order, you simply hold down your trigger finger and run - pausing only to admire the beauty that the huge levels convey across your screen.
Does that mean it's easy?
No sir. This game is hard. No, it's HARD. But that's good - don't you dare play it on the easy settings, this game needs to be hard - the pure adrenalin your body will be soaked while you run (literally) screaming, a hundred beasts a-charging, is only matched by the endorphins and pure elation your brain will reward you with when you mow the last skeletal demon into oblivion. This game kicks!
The level design - it's pretty simple stuff - you are never in any doubt as to how to get to where you are obviously going. However. That does not mean it's easy - there are lots of things in your way and you will quickly develop quite a knack at identifying when you are about to be ambushed - your sixth sense about these things soon becomes very adept indeed. The monsters are particularly interesting and far from the standard variants that populate your average FPS game. Looking for variety? You found it. Let's just say that they keep coming and they keep getting better. You literally need to pause the game from time to time just to take things in, it's that impressive.
They vary in size (from itty bitty to many, MANY screens high), shape & hook (that certain something that means you have to tackle them in a certain way). Also, you will find that each enemy is best dispatched by a certain weapon in a certain way - you will find yourself regularly switching between weapons in the search to become a more efficient killer. The best use of weapons and balancing ever seen.
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System Requirements:

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Windows 95/98/2000 |
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300 MHz CPU |
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64 MB RAM |
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300 MB available hard drive space |
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8x CD-ROM |
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Direct3D or OpenGL-compatible 3-D accelerator |
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Supports EAX and A3D Audio |

Review System:

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Windows 98 SE |
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Intel Pentium III 1000 MHz |
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256 MB RAM |
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40x CD-ROM |
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NVidia GeForce2 GTS 64MB |
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Diamond Monster Sound MX300 |
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