MotoGP

(continued)

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Sound and music are a puzzling mix unfortunately. One superbike sounds very much like the next – unlike the NSX's or Skylines of Gran Turismo 3. You will know when an opponent comes up behind you, but it will not be possible to know who. This is not a flaw, simply a comparison with games that offer such differences. Music is typically up-tempo techno tunes that do not seem out of place, but neither do they enhance the experience. Music seems to be a secondary concern requiring little attention overall. Again, it's hard to take notice of the sounds around you while you negotiate hairpin turns and split second braking. The control scheme for MotoGP is very flexible allowing players the option for digital, partial analog, or full analog use. Two view modes are provided. First person, and close third person. Overall gamers will find over time that full analog will allow them to get the fastest lap times. Learning how much power to use, and when to use it is paramount. Go into a turn too fast and you'll find the bike unwilling to turn. Go too slow and you risk falling behind the faster competition. It's easy to see why many call superbike racing the 'Formula 1' of the bike world. MotoGP requires the same amount of fine control and course memory. Knowing the most efficient racing line to follow is also vital.
There are a couple of quirks within MotoGP that will not bother simulation fans – only arcade gamers. Firstly, it is impossible to go the wrong way on the track. An invisible barrier stops the bike from turning more than 90 degrees away from the course. Strange, but since going the wrong way on the track is not important – it's a minor thing. The second quirk is the way MotoGP handles gamers attempting to shortcut over corners instead of around them. Depending on the severity of the turn players will find their bikes slowing down a little, or going from 200+ km/h to 20 km/h in the blink of an eye. Such a drastic loss in speed is almost guaranteed to cost you more than you gain. The one feature that truly stands out more than any other is the replays. In a word they're excellent. The experience at points is so close to the real thing that you have to look very closely to know it's part of the game, not an accidental switching of channels. Namco have pulled off this feat by making the camera 'bob'. It moves around as if held by an amateur cameraman. This is essentially what makes the replays so grand to watch. There are cutaway sequences also to in-bike cam, and an overhead helicopter – complete with rotor noise to muffle the sounds of the bikes going by.
Overall MotoGP offers a complete experience that will suit Formula 1 fans more than others. There are 3 difficulty levels to suit beginners to pros, and many Gran Turismo styled bonuses that will motivate players to go that bit faster to win one of the many 'prizes' on offer. Namco have gained the official license for MotoGP and as such racing fans can expect to see their favorite bikes and racing teams on offer. Try this game out for an hour. Racing fans are unlikely to regret it.
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Developer:

Namco

Publisher/Manufacturer:

Sony

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