Call To Power 2

By samoht (5 February 2001)
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Ups: Some time-saving improvements to gameplay; greater range of units and technologies; expanded timeline.

Downs: Improvements don't offer anything greatly above and beyond the original versions of Civilisation.

Bottom Line: A competent but somewhat bland version of the classic turn-based strategy game. Those who have never encountered the Civilisation games should start here but most will find the Call to Power 2 experience somewhat unfulfilling.


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Mediocre |
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IT IS A TESTAMENT to the quality of the original Civilisation that Call to Power 2 can make only a few changes and still end up a thoroughly enjoyable gaming experience. The developers of CTP 2 seem to have focused on the goal of including absolutely everything a Civilisation nut could want by increasing the number of races, technologies and units available plus extending the game's timeline much further into the future. Unfortunately, these additions have muddled the tried and tested gameplay of previous iterations into a slightly directionless affair.
You don't have to play far into Call to Power 2 before you start spotting some of the changes that have been made. The most obvious of these is the addition of Mayors to your cities. This allows you to hand over the management of individual cities to the computer. Parameters can be set for the Mayor to instruct it to focus on different goals for the city including population growth, science, revenue, and expanding military resources. This is an excellent addition, particularly in the later stages of the game when your empire starts to get too large for micro-management. The only drawback of this system is that the AI tends to focus only on individual cities and does not take the goals of your empire into account. This means that you will often find yourself checking on and amending the work of your mayors. Still, a very worthwhile addition to the core game though.
The game itself starts off the same as every other version of Civilisation. Your settlers emerge out of their caves on a randomly generated map and head off to found your first city. From there you balance the production of resources, the growth of your population and the expansion of your empire.The game allows you to tinker with things like the length of your populace's working day and the amount of rations (pay) they receive to try and maximise production without causing a revolt. To ensure you have a happy population it is necessary to keep them entertained by constructing buildings such as the Arena and Theatre. Another nice addition to the gameplay is an empire-wide build manager. This allows you to construct a particular building in every one of your cities by clicking on one button rather than undergoing the time consuming task of selecting each city.
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System Requirements:

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Windows 95/98/2000 |
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166 MHz CPU |
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64 MB RAM |
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320 MB available hard drive space |
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4x CD-ROM |
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4 MB SVGA |

Review System:

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Windows 98 |
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Intel Celeron 400 MHz |
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128 MB RAM |
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50x CD-ROM |
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Guillemot Geforce 256 32 MB |
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Soundblaster Live Value |
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