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ORIGINALLY ALIEN RESURRECTION WAS being designed with a third-person camera angle in mind, similar to Tomb Raider but with more action and less puzzles. The developers have done away with that idea and opted instead to create a first-person shooter which is far superior in many ways to Alien Trilogy, but still leaves a lot to be desired in the gameplay department. Overall, considering the amount of time this game has been in development, I can't help feeling a twinge of disappointment at the finished product.
The story of the game loosely follows that of the movie of the same name, with the player taking control of a number of protagonists (mainly Ripley) who are trapped aboard a large research ship in space. The ship was foolishly researching everyone's favourite aliens, who have since broke out of their cells and proceeded to eat everyone on board. All the usual chaps are there -- the warrior aliens, the face huggers, the Queen, and even a few cameos by those little chest-burster guys. The main objective of each mission appears to be ripped straight from the classic Doom -- simply proceeding down dark passageways killing everyone in sight (including other humans), collecting an assortment of keycards and pushing endless amounts of levers and buttons. I will complement the developers for their design of the motion senser, as unlike in Alien Trilogy it is now a useful device that will give sufficient warning that someone (or something!) is approaching.
Unfortunately, one of the games most atmospheric points, it's dark passages, also leads to being one of its worst downfalls. Darkness is fine when you want to scare the pants off somebody, but this is first and foremost a game, and you have to be able to see your surroundings in order to succeed. Fighting aliens in the dark isn't a problem, but it gets annoying when you simply miss a switch just because it was in the darker corner of the room. A handy flashlight is only mildly handy too, as its range is quite poor.
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