SSX

By Bulletproof Monk (28 November 2000)
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Ups: Great gameplay, good variety of tracks, and smooth control system.

Downs: Jumps are hard to fathom for size, and only 24 hours in a day to play.

Bottom Line: Both veterans of previous Snowboarding titles and new comers to the cause will find much amusement and entertainment in SSX. There is much to learn over time that will reward longtime players, but also a bounty of play for those just wanting the odd race. The sensation of speed, and varying effects of powder, snow, and ice on characters creates a great experience that’s sure to please.


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SNOWBOARDING HAS NEVER REALLY been a big seller across the platforms. The first title that changed that was 1080 on the Nintendo 64. Happily SSX seems to have emulated 1080's shining qualities of reactive control, addictive gameplay and all out fun.
The game offers two different modes – Single Event where one or two players can compete in a variety of events, and World Circuit for those wanting the tournament side of things. Four characters are initially selectable with four additional available only after certain tasks/tracks have been completed. Each sports different strengths and weaknesses spread across skills like edging, tricks, and speed. Added to this are a variety of snowboards – again displaying varying attributes that make them fast, agile, or stable.
An interesting new feature is the 'trick book' that details a variety of tricks, and how to do each one. During play characters that complete specific tricks will 'unlock' a trick within the book – showing that their prowess is growing. There are 50 tricks within the trick book. Should a player complete all the tricks shown then mastery over this title is assured. Eight tracks are available with several of them locked until earlier races are won. Locations include an iceberg in Hawaii, a huge pinball-like venue in Tokyo, and uncharted mountains with no paths at all. Each has a distinctive look and feel and will take many replays to thoroughly master. One of the reasons for this is that all the courses have multiple paths to the finish line. Some are obvious, some are hidden. It takes a fair bit of exploration to truly be aware of the entire level but once memorized gamers can expect to take maximum advantage of hidden ramps and bonuses.
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