Hidden & Dangerous

By (6 November 2000)
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Ups: In depth mission briefings help set the scene for the mission; Graphics are sharp, clear and very nice to look at; Excellent musical soundtrack that makes the game sound more epic than it actually is.

Downs: Frame rate tends to stagger badly when there are explosions on-screen; No multi-player mode; Missions are not as engaging as Rainbow Six.

Bottom Line: A large amount of missions and a good PC port can't disguise the fact that this was an average PC game to start with.


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A FAIR FEW PC gamers will be familiar with Hidden & Dangerous. The game is based around a team of World War II special agents who have the unenviable job of performing difficult missions behind enemy lines. In order to succeed at their tasks the team must try and remain hidden for as long as possible or run the risk of being wiped out in a massive exchange of gunfire. The entire game comes across as a World War II Rainbow Six, and utilises the same sort of multiple team member strategical gameplay.
The game looks very promising the first time the player loads it up. It's immediately apparent that the game is ported from the PC and thankfully the graphics look sharp and detailed (even on a television). The animation is smooth and realistic, and while the frame rate can slow down quite drastically when an explosion occurs for the most part it remains playable (especially in first person mode, third person causes a few headaches with dodgy camera angles). There are still a few graphical glitches evident in the game however, including some annoying horizon pop-up and some polygon clipping which can see an agent get stuck in a wall and have to turn his back on the enemy to get out again.
Like Rainbow Six the player must sift through a number of preparation screens in which they must choose their team for the mission, as well as pick up equipment from the limited amount that is available (more can be picked up out in the field). The mission briefing is quite in-depth too, and explains in detail your objectives and just how your superiors expect you to pull them off. All this is displayed in a nice animated map of your objective with a high quality voice-over. Choosing the right men for the job is also important, and the player has the luxury of quite a few volunteers from various different nations, all of which have a specialisation of skills in different areas. If you are the sort of person who'd rather jump straight into the action however, the CPU can randomly generate all of the above selections for you.
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