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WITH THE PC GAMING industry still obsessed with violent first person shooters it's refreshing to go back to games which are considered "old school". The Longest Journey is an ambitious point and click adventure game from Norwegian company Funcom which pits you in the role of April Ryan. The game is set 100 years from now and takes you on a "long journey" from your local neighbourhood of Newport to a fantasy world know as Arcadia.
The game starts off with April dreaming of a strange world with creatures informing her of a great imbalance. The world as she knows may be doomed unless she can use her powers of shifting to rejoin the worlds of magic and science. Your immediate goal is to find out more about the dreams plaguing your sleep.
Gamers familiar with the Monkey Island & Broken Sword series will recognise the style of play presented. Each location your character interacts with is represented in great depth and using the on screen cursor you are able to point at objects on the screen and either take a closer look, talk to it/them (if possible) or even pick them up. Funcom have kept the interface simple which makes the game very accessible to new players of the genre.
To advance throughout the game you must talk with everyone you encounter, most of the clues given to you will only be revealed after long conversations. When your cursor hovers over a person you are able to interact with them by clicking on the eye icon which lets April tell the player what she sees, or click on the mouth icon and you are given a list of questions to ask. An item on the playing screen may either be picked up or used, if this is possible a hand icon will appear after clicking on it. If you choose to pick up the item it will be placed in your inventory. OK newbie guide over!
April must travel from different areas in her neighbourhood to get more clues, when it is possible your cursor will highlight a name of a new area. An example is the center of town which has paths to the cafe, park, and your apartment, clicking on the words will make her walk to the new location. The screens are rather large with quite a bit of ground to cover which can be annoying to have to run from one screen to another. This quickly becomes a major chore. |