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Reviews: PC Games - Steel Beasts



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Steel Beasts

By mailman (23 October 2000)

Summary
Steel Beasts

Ups: Detail to attention; great atmosphere; hard core sims dream come true; powerful mission and map editors; replayability taken to the max!

Downs: No 3D hardware support; no air power; no dynamic campaign system; day missions only; limited number of vehicles and buildings in sim.

Bottom Line: If you think your a hard core tanker then this is the sim for you. M1 Tank Platoon was the old King...say hello to the new King of the battlefield! The King is dead, long live the King!


Overall rating: 4.5 out of 5 fists   Excellent



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BACK IN 1989 MICROPROSE released a game called M1 Tank Platoon. In a nutshell that sim was the king of all tank sims at the time and to a certain extent it has remained the king till now.

However, all that has changed. While there have been many pretenders to the crown (M1 Tank Platoon2, Panzer Elite et al), none of them have managed to actually take the crown. However it is quite possible that we do in fact have a new king…his name is Steel Beasts!

Lets get the bad out of the way right now. First of all there is no airpower in this sim. You wont find a single plane or helicopter anywhere on the battlefield. Second, some would say that the graphics are way behind today's leading games. There is no support for 3D hardware in this game at all, which means the only resolution the game runs in is 640x480. Thirdly, the vehicles and buildings in the sim are rather limited (as in, there aren't that many different types of vehicles to kill and there are only 2 types of buildings to blow up). Finally, there is no dynamic campaign engine included in the sim.

Click for enlargement

Being able to put these problems aside for a lesser game would be impossible. But because everything else that Steel Beasts models has been done so well one can over look these shortcomings with ease!

In Steel Beasts you get to run around in the American M1A1 Abrams and the German Leopard 2A4 tanks. Be warned … because these tanks are the earlier models of today's battlefield monsters you wont be getting that many wiz bang techo toys to play with!

As with all hard core sims it pays to learn your weapon before dealing out virtual death to any unwary enemy tanks! Thankfully Steel Beasts comes with quite a few training missions for both the M1 and Leopard tank ranging from gunnery training, commanding several different units, to calling in Fire Support from artillery.

Click for enlargement

The sim only models the TC and gunner positions in detail but you can also control the direction and speed of the tank as well as control the greater picture from the map screen.

Attention appears to have been paid to the physics in the game. Its quite cool watching the different trajectories of the HEAT and Sabot rounds as well was watching the Sabot and machine gun rounds ricocheting off the terrain and vehicles. Also, shoot at a T72 with a Sabot round (or kill an APC with HEAT) and watch it lurch from the impact or come to a sudden halt if it's killed.

Once you think you are good enough you can then take on the missions that come with the sim. They range from quick ambush type scenarios that are over in 5 minutes to multi-unit engagements that can last several hours. Be prepared to devote some considerable time to this sim.

Click for enlargement

Of course you could always design your own missions with the mission editor, and in our opinion a fully functional mission editor will always extend a games longevity considerably. For those of you that have played Tacops (yes, both of you put your hands up) we can finally live the dream of fighting many of those original Tacops missions or what about the possibility of playing out the initial engagement from the book Team Yankee … well … all that and more can be done with the Mission and Map editors!

The mission editor is damned powerful too! You can create routes for tanks (assign conditions for them to follow certain routes if x condition is met or not met) set damage states for vehicles, rules of engagement, visibility and effectiveness of individual units and so on.

This brings us on to the modeling of the individual units in the game. Its quite cool to watch your tank engage a BMP or a building with Sabot and see nothing happen (because the Sabot goes right through the target) but as soon as you engage the target with a HEAT round you get to see a very satisfying explosion as the round hits home.




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Details
Links:

   Official Web Site



System Requirements:

  •  Windows 95/98
  •  300 MHz CPU
  •  64 MB RAM
  •  300 MB available hard drive space
  •  2x CD-ROM
  •  2 MB SVGA

Review System:

  •  Windows 98 SE
  •  Intel Pentium III 500 MHz
  •  128 MB RAM
  •  40x CD-ROM
  •  TNT2 M64
  •  SB16

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