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Reviews: PlayStation - Vagrant Story



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Vagrant Story

By (10 September 2000)

Summary
Vagrant Story

Ups: Combat system is simple yet brilliantly designed; incredibly detailed story line, with twists around every corner; graphics are the best you'll see without the use of CGI FMV; it's an RPG made by Square.

Downs: Non-linear progression can sometimes have the player lost in dungeons that look a little bit too similar with each room you enter; not a game for the faint hearted -- the difficulty level is very, very high.

Bottom Line: Square have once again struck gold. Full to the brim with originality, polish and a genuinely interesting story that will keep you playing until the end (if you're good enough).


Overall rating: 4.5 out of 5 fists   Excellent



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SQUARE HAVE OBVIOUSLY GOT so good at creating RPG videogames that they have now started to experiment. Their latest offering, Vagrant Story, is so different from their previous efforts, and yet in many ways is the work of pure genius. Instead of a regular RPG Vagrant Story is a top-down title resembling Metal Gear Solid in looks, but with a battle system like no other. The cut-scenes also offer something different, and while they also look like those used in Metal Gear Solid (and are just as effective), there is no speech involved. Any talking done by the characters is performed inside speech bubbles, an unusual technique, and yet at the same time it looks so brilliant. Though the game oozes the polish expected from a Japanese-made title, Vagrant Story is actually set in medieval Europe. The player takes the part of Ashley Riot, a "Riskbreaker", one of the royalty's special agents (like a cross between a guard and an assassin). Originally sent in to investigate a suspicious murder, Riot instead becomes one of the Kingdom's last hopes for stopping the forces of evil (and believe me there are a lot of them!).

Click for enlargement

At first the battle system looks like it takes place in complete real time (such as the technique used in Blood Omen: Legacy of Kain). This is not the case however, as the player can then press an action button whilst engaging a creature, and as this pauses the game you can actually select which limb you are going to attack on your opponent (right arm, left arm, head, neck, body and legs). This is extremely handy as many of the creatures you are to fight have weak points on certain areas of the body, which you will need to exploit. For example, if you constantly hit the legs of an enemy who is clearly faster than you, eventually his movement will be compromised by the wounds on his legs until he is almost disabled (much like hitting a spell caster in the head effects their casting ability, etc).

Click for enlargement

The NPCs in Vagrant Story do not play second fiddle to Riot, as each are just as important in the story line as the main character himself. There are plot twists aplenty in which an obvious villain can suddenly become an ally, and even a noble knight may hide some deep, dark secrets. In fact the history of the main character is even brought into question at one point, as he struggles to remember the details of his past.

Click for enlargement




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Details
Developer:

   SquareSoft

Publisher/Manufacturer:

   Sony



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