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Reviews: PlayStation - Grandia



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Grandia

By (10 September 2000)

Summary
Grandia

Ups: Game menus and battle system is easy to use; gameplay is superb, Grandia will always remain one of the best RPGs on the market; interesting storyline.

Downs: Graphics look very dated compared to the likes of Squaresoft's latest offerings; voice acting could be alot better, but is tolerable.

Bottom Line: Apart from the graphics (which still look reasonable in this day and age), this is one of the finest RPGs ever released on the PlayStation. If you like Japanese-style RPGs, do not miss this one.


Overall rating: 4 out of 5 fists   Great



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FOR THOSE GAME PLAYERS who never got the opportunity to play the Sega Saturn version of this superb RPG, here's the basic story. You play the part of Justin, a 14 year-old boy who wants to follow in the footsteps of his late father and become an adventurer. A pendant containing a spirit stone is the only remembrance of his father that the boy owns, and when he gets the stone examined at the local museum Justin is granted access to some nearby ruins. After arriving at the underground dig site of these ruins, Justin sneaks into the caves below, in which his life will change forever.

Click for enlargement

All this leads to a very large adventure for our young hero, one that has him teaming with a number of different characters along the way. Grandia is an epic in its own right, as Justin finds himself exploring distant lands and even taking part in an ocean voyage. Suikoden would probably be the only other RPG that I know of with a cast of characters this big, but where it becomes particularly special is in how much the various characters interact with each other. Don't understand what I mean? Let me give you an example.

Click for enlargement

Remember all the conversations that took place in Suikoden, or even Final Fantasy VIII? Well add up all the various dialogue featured in both those games and you'll find the same amount of interaction takes place in the first 10 hours of Grandia. It's not boring either, an NPC will always have something to say, and whether it be a clue or just idle chit-chat there is always some reason to listen to them. It makes the towns in Grandia seem more like a living society, and also allows for playable characters to be developed in more detail than what is possible in an average RPG. This sort of detail allows for a much more engaging experience than games that rely on eye candy, although I'm fairly sure many Final Fantasy fans out there will probably disagree with me.

Click for enlargement




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Details
Developer:

   Game Arts

Publisher/Manufacturer:

   Ubisoft



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